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@deck.gl/layers

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deck.gl core layers

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// deck.gl // SPDX-License-Identifier: MIT // Copyright (c) vis.gl contributors import type {ShaderModule} from '@luma.gl/shadertools'; const uniformBlock = `\ uniform columnUniforms { float radius; float angle; vec2 offset; bool extruded; bool stroked; bool isStroke; float coverage; float elevationScale; float edgeDistance; float widthScale; float widthMinPixels; float widthMaxPixels; highp int radiusUnits; highp int widthUnits; } column; `; export type ColumnProps = { radius: number; angle: number; offset: [number, number]; extruded: boolean; stroked: boolean; isStroke: boolean; coverage: number; elevationScale: number; edgeDistance: number; widthScale: number; widthMinPixels: number; widthMaxPixels: number; radiusUnits: number; widthUnits: number; }; export const columnUniforms = { name: 'column', vs: uniformBlock, fs: uniformBlock, uniformTypes: { radius: 'f32', angle: 'f32', offset: 'vec2<f32>', extruded: 'f32', stroked: 'f32', isStroke: 'f32', coverage: 'f32', elevationScale: 'f32', edgeDistance: 'f32', widthScale: 'f32', widthMinPixels: 'f32', widthMaxPixels: 'f32', radiusUnits: 'i32', widthUnits: 'i32' } } as const satisfies ShaderModule<ColumnProps>;