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@deck.gl/layers

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deck.gl core layers

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// deck.gl // SPDX-License-Identifier: MIT // Copyright (c) vis.gl contributors export default `#version 300 es #define SHADER_NAME column-layer-fragment-shader precision highp float; out vec4 fragColor; in vec4 vColor; #ifdef FLAT_SHADING in vec3 cameraPosition; in vec4 position_commonspace; #endif void main(void) { fragColor = vColor; // Fails to compile on some Android devices if geometry is never assigned (#8411) geometry.uv = vec2(0.); #ifdef FLAT_SHADING if (column.extruded && !column.isStroke && !bool(picking.isActive)) { vec3 normal = normalize(cross(dFdx(position_commonspace.xyz), dFdy(position_commonspace.xyz))); fragColor.rgb = lighting_getLightColor(vColor.rgb, cameraPosition, position_commonspace.xyz, normal); } #endif DECKGL_FILTER_COLOR(fragColor, geometry); } `;