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@deck.gl/layers

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deck.gl core layers

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// deck.gl // SPDX-License-Identifier: MIT // Copyright (c) vis.gl contributors import type {Texture} from '@luma.gl/core'; import type {ShaderModule} from '@luma.gl/shadertools'; const uniformBlock = `\ uniform bitmapUniforms { vec4 bounds; float coordinateConversion; float desaturate; vec3 tintColor; vec4 transparentColor; } bitmap; `; export type BitmapProps = { bounds: [number, number, number, number]; coordinateConversion: number; desaturate: number; tintColor: [number, number, number]; transparentColor: [number, number, number, number]; bitmapTexture: Texture; }; export const bitmapUniforms = { name: 'bitmap', vs: uniformBlock, fs: uniformBlock, uniformTypes: { bounds: 'vec4<f32>', coordinateConversion: 'f32', desaturate: 'f32', tintColor: 'vec3<f32>', transparentColor: 'vec4<f32>' } } as const satisfies ShaderModule<BitmapProps>;