@deck.gl/layers
Version:
deck.gl core layers
39 lines (34 loc) • 905 B
text/typescript
// deck.gl
// SPDX-License-Identifier: MIT
// Copyright (c) vis.gl contributors
import type {Texture} from '@luma.gl/core';
import type {ShaderModule} from '@luma.gl/shadertools';
const uniformBlock = `\
uniform bitmapUniforms {
vec4 bounds;
float coordinateConversion;
float desaturate;
vec3 tintColor;
vec4 transparentColor;
} bitmap;
`;
export type BitmapProps = {
bounds: [number, number, number, number];
coordinateConversion: number;
desaturate: number;
tintColor: [number, number, number];
transparentColor: [number, number, number, number];
bitmapTexture: Texture;
};
export const bitmapUniforms = {
name: 'bitmap',
vs: uniformBlock,
fs: uniformBlock,
uniformTypes: {
bounds: 'vec4<f32>',
coordinateConversion: 'f32',
desaturate: 'f32',
tintColor: 'vec3<f32>',
transparentColor: 'vec4<f32>'
}
} as const satisfies ShaderModule<BitmapProps>;