@deck.gl/layers
Version:
deck.gl core layers
260 lines (226 loc) • 6.53 kB
text/typescript
// deck.gl
// SPDX-License-Identifier: MIT
// Copyright (c) vis.gl contributors
import {
Layer,
project32,
picking,
UNIT,
UpdateParameters,
LayerProps,
LayerDataSource,
Unit,
AccessorFunction,
Position,
Accessor,
Color,
DefaultProps
} from '@deck.gl/core';
import {Model} from '@luma.gl/engine';
import {arcUniforms, ArcProps} from './arc-layer-uniforms';
import vs from './arc-layer-vertex.glsl';
import fs from './arc-layer-fragment.glsl';
const DEFAULT_COLOR: [number, number, number, number] = [0, 0, 0, 255];
const defaultProps: DefaultProps<ArcLayerProps> = {
getSourcePosition: {type: 'accessor', value: (x: any) => x.sourcePosition},
getTargetPosition: {type: 'accessor', value: (x: any) => x.targetPosition},
getSourceColor: {type: 'accessor', value: DEFAULT_COLOR},
getTargetColor: {type: 'accessor', value: DEFAULT_COLOR},
getWidth: {type: 'accessor', value: 1},
getHeight: {type: 'accessor', value: 1},
getTilt: {type: 'accessor', value: 0},
greatCircle: false,
numSegments: {type: 'number', value: 50, min: 1},
widthUnits: 'pixels',
widthScale: {type: 'number', value: 1, min: 0},
widthMinPixels: {type: 'number', value: 0, min: 0},
widthMaxPixels: {type: 'number', value: Number.MAX_SAFE_INTEGER, min: 0}
};
/** All properties supported by ArcLayer. */
export type ArcLayerProps<DataT = unknown> = _ArcLayerProps<DataT> & LayerProps;
/** Properties added by ArcLayer. */
type _ArcLayerProps<DataT> = {
data: LayerDataSource<DataT>;
/**
* If `true`, create the arc along the shortest path on the earth surface.
* @default false
*/
greatCircle?: boolean;
/**
* The number of segments used to draw each arc.
* @default 50
*/
numSegments?: number;
/**
* The units of the line width, one of `'meters'`, `'common'`, and `'pixels'`
* @default 'pixels'
*/
widthUnits?: Unit;
/**
* The scaling multiplier for the width of each line.
* @default 1
*/
widthScale?: number;
/**
* The minimum line width in pixels.
* @default 0
*/
widthMinPixels?: number;
/**
* The maximum line width in pixels.
* @default Number.MAX_SAFE_INTEGER
*/
widthMaxPixels?: number;
/**
* Method called to retrieve the source position of each object.
* @default object => object.sourcePosition
*/
getSourcePosition?: AccessorFunction<DataT, Position>;
/**
* Method called to retrieve the target position of each object.
* @default object => object.targetPosition
*/
getTargetPosition?: AccessorFunction<DataT, Position>;
/**
* The rgba color is in the format of `[r, g, b, [a]]`.
* @default [0, 0, 0, 255]
*/
getSourceColor?: Accessor<DataT, Color>;
/**
* The rgba color is in the format of `[r, g, b, [a]]`.
* @default [0, 0, 0, 255]
*/
getTargetColor?: Accessor<DataT, Color>;
/**
* The line width of each object, in units specified by `widthUnits`.
* @default 1
*/
getWidth?: Accessor<DataT, number>;
/**
* Multiplier of layer height. `0` will make the layer flat.
* @default 1
*/
getHeight?: Accessor<DataT, number>;
/**
* Use to tilt the arc to the side if you have multiple arcs with the same source and target positions.
* @default 0
*/
getTilt?: Accessor<DataT, number>;
};
/** Render raised arcs joining pairs of source and target coordinates. */
export default class ArcLayer<DataT = any, ExtraPropsT extends {} = {}> extends Layer<
ExtraPropsT & Required<_ArcLayerProps<DataT>>
> {
static layerName = 'ArcLayer';
static defaultProps = defaultProps;
state!: {
model?: Model;
};
getBounds(): [number[], number[]] | null {
return this.getAttributeManager()?.getBounds([
'instanceSourcePositions',
'instanceTargetPositions'
]);
}
getShaders() {
return super.getShaders({vs, fs, modules: [project32, picking, arcUniforms]}); // 'project' module added by default.
}
// This layer has its own wrapLongitude logic
get wrapLongitude() {
return false;
}
initializeState() {
const attributeManager = this.getAttributeManager()!;
/* eslint-disable max-len */
attributeManager.addInstanced({
instanceSourcePositions: {
size: 3,
type: 'float64',
fp64: this.use64bitPositions(),
transition: true,
accessor: 'getSourcePosition'
},
instanceTargetPositions: {
size: 3,
type: 'float64',
fp64: this.use64bitPositions(),
transition: true,
accessor: 'getTargetPosition'
},
instanceSourceColors: {
size: this.props.colorFormat.length,
type: 'unorm8',
transition: true,
accessor: 'getSourceColor',
defaultValue: DEFAULT_COLOR
},
instanceTargetColors: {
size: this.props.colorFormat.length,
type: 'unorm8',
transition: true,
accessor: 'getTargetColor',
defaultValue: DEFAULT_COLOR
},
instanceWidths: {
size: 1,
transition: true,
accessor: 'getWidth',
defaultValue: 1
},
instanceHeights: {
size: 1,
transition: true,
accessor: 'getHeight',
defaultValue: 1
},
instanceTilts: {
size: 1,
transition: true,
accessor: 'getTilt',
defaultValue: 0
}
});
/* eslint-enable max-len */
}
updateState(params: UpdateParameters<this>): void {
super.updateState(params);
if (params.changeFlags.extensionsChanged) {
this.state.model?.destroy();
this.state.model = this._getModel();
this.getAttributeManager()!.invalidateAll();
}
}
draw({uniforms}) {
const {
widthUnits,
widthScale,
widthMinPixels,
widthMaxPixels,
greatCircle,
wrapLongitude,
numSegments
} = this.props;
const arcProps: ArcProps = {
numSegments,
widthUnits: UNIT[widthUnits],
widthScale,
widthMinPixels,
widthMaxPixels,
greatCircle,
useShortestPath: wrapLongitude
};
const model = this.state.model!;
model.shaderInputs.setProps({arc: arcProps});
model.setVertexCount(numSegments * 2);
model.draw(this.context.renderPass);
}
protected _getModel(): Model {
return new Model(this.context.device, {
...this.getShaders(),
id: this.props.id,
bufferLayout: this.getAttributeManager()!.getBufferLayouts(),
topology: 'triangle-strip',
isInstanced: true
});
}
}