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@deck.gl/layers

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deck.gl core layers

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// deck.gl // SPDX-License-Identifier: MIT // Copyright (c) vis.gl contributors import type {ShaderModule} from '@luma.gl/shadertools'; const uniformBlock = `\ uniform arcUniforms { bool greatCircle; bool useShortestPath; float numSegments; float widthScale; float widthMinPixels; float widthMaxPixels; highp int widthUnits; } arc; `; export type ArcProps = { greatCircle: boolean; useShortestPath: boolean; numSegments: number; widthScale: number; widthMinPixels: number; widthMaxPixels: number; widthUnits: number; }; export const arcUniforms = { name: 'arc', vs: uniformBlock, fs: uniformBlock, uniformTypes: { greatCircle: 'f32', useShortestPath: 'f32', numSegments: 'f32', widthScale: 'f32', widthMinPixels: 'f32', widthMaxPixels: 'f32', widthUnits: 'i32' } } as const satisfies ShaderModule<ArcProps>;