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@deck.gl/layers

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deck.gl core layers

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// deck.gl // SPDX-License-Identifier: MIT // Copyright (c) vis.gl contributors import { log } from '@deck.gl/core'; import IconLayer from "../../icon-layer/icon-layer.js"; import { sdfUniforms } from "./sdf-uniforms.js"; import fs from "./multi-icon-layer-fragment.glsl.js"; // TODO expose as layer properties const DEFAULT_BUFFER = 192.0 / 256; const EMPTY_ARRAY = []; const defaultProps = { getIconOffsets: { type: 'accessor', value: (x) => x.offsets }, alphaCutoff: 0.001, smoothing: 0.1, outlineWidth: 0, outlineColor: { type: 'color', value: [0, 0, 0, 255] } }; class MultiIconLayer extends IconLayer { getShaders() { const shaders = super.getShaders(); return { ...shaders, modules: [...shaders.modules, sdfUniforms], fs }; } initializeState() { super.initializeState(); const attributeManager = this.getAttributeManager(); attributeManager.addInstanced({ instanceOffsets: { size: 2, accessor: 'getIconOffsets' }, instancePickingColors: { type: 'uint8', size: 3, accessor: (object, { index, target: value }) => this.encodePickingColor(index, value) } }); } updateState(params) { super.updateState(params); const { props, oldProps } = params; let { outlineColor } = props; if (outlineColor !== oldProps.outlineColor) { outlineColor = outlineColor.map(x => x / 255); outlineColor[3] = Number.isFinite(outlineColor[3]) ? outlineColor[3] : 1; this.setState({ outlineColor }); } if (!props.sdf && props.outlineWidth) { log.warn(`${this.id}: fontSettings.sdf is required to render outline`)(); } } draw(params) { const { sdf, smoothing, outlineWidth } = this.props; const { outlineColor } = this.state; const outlineBuffer = outlineWidth ? Math.max(smoothing, DEFAULT_BUFFER * (1 - outlineWidth)) : -1; const model = this.state.model; const sdfProps = { buffer: DEFAULT_BUFFER, outlineBuffer, gamma: smoothing, enabled: Boolean(sdf), outlineColor }; model.shaderInputs.setProps({ sdf: sdfProps }); super.draw(params); // draw text without outline on top to ensure a thick outline won't occlude other characters if (sdf && outlineWidth) { const { iconManager } = this.state; const iconsTexture = iconManager.getTexture(); if (iconsTexture) { model.shaderInputs.setProps({ sdf: { ...sdfProps, outlineBuffer: DEFAULT_BUFFER } }); model.draw(this.context.renderPass); } } } getInstanceOffset(icons) { return icons ? Array.from(icons).flatMap(icon => super.getInstanceOffset(icon)) : EMPTY_ARRAY; } getInstanceColorMode(icons) { return 1; // mask } getInstanceIconFrame(icons) { return icons ? Array.from(icons).flatMap(icon => super.getInstanceIconFrame(icon)) : EMPTY_ARRAY; } } MultiIconLayer.defaultProps = defaultProps; MultiIconLayer.layerName = 'MultiIconLayer'; export default MultiIconLayer; //# sourceMappingURL=multi-icon-layer.js.map