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@deck.gl/layers

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deck.gl core layers

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export type ScatterplotProps = { radiusScale: number; radiusMinPixels: number; radiusMaxPixels: number; lineWidthScale: number; lineWidthMinPixels: number; lineWidthMaxPixels: number; stroked: boolean; filled: boolean; antialiasing: boolean; billboard: boolean; radiusUnits: number; lineWidthUnits: number; }; export declare const scatterplotUniforms: { readonly name: "scatterplot"; readonly vs: "uniform scatterplotUniforms {\n float radiusScale;\n float radiusMinPixels;\n float radiusMaxPixels;\n float lineWidthScale;\n float lineWidthMinPixels;\n float lineWidthMaxPixels;\n float stroked;\n float filled;\n bool antialiasing;\n bool billboard;\n highp int radiusUnits;\n highp int lineWidthUnits;\n} scatterplot;\n"; readonly fs: "uniform scatterplotUniforms {\n float radiusScale;\n float radiusMinPixels;\n float radiusMaxPixels;\n float lineWidthScale;\n float lineWidthMinPixels;\n float lineWidthMaxPixels;\n float stroked;\n float filled;\n bool antialiasing;\n bool billboard;\n highp int radiusUnits;\n highp int lineWidthUnits;\n} scatterplot;\n"; readonly source: ""; readonly uniformTypes: { readonly radiusScale: "f32"; readonly radiusMinPixels: "f32"; readonly radiusMaxPixels: "f32"; readonly lineWidthScale: "f32"; readonly lineWidthMinPixels: "f32"; readonly lineWidthMaxPixels: "f32"; readonly stroked: "f32"; readonly filled: "f32"; readonly antialiasing: "f32"; readonly billboard: "f32"; readonly radiusUnits: "i32"; readonly lineWidthUnits: "i32"; }; }; //# sourceMappingURL=scatterplot-layer-uniforms.d.ts.map