@deck.gl/layers
Version:
deck.gl core layers
35 lines • 1.73 kB
TypeScript
export type ScatterplotProps = {
radiusScale: number;
radiusMinPixels: number;
radiusMaxPixels: number;
lineWidthScale: number;
lineWidthMinPixels: number;
lineWidthMaxPixels: number;
stroked: boolean;
filled: boolean;
antialiasing: boolean;
billboard: boolean;
radiusUnits: number;
lineWidthUnits: number;
};
export declare const scatterplotUniforms: {
readonly name: "scatterplot";
readonly vs: "uniform scatterplotUniforms {\n float radiusScale;\n float radiusMinPixels;\n float radiusMaxPixels;\n float lineWidthScale;\n float lineWidthMinPixels;\n float lineWidthMaxPixels;\n float stroked;\n float filled;\n bool antialiasing;\n bool billboard;\n highp int radiusUnits;\n highp int lineWidthUnits;\n} scatterplot;\n";
readonly fs: "uniform scatterplotUniforms {\n float radiusScale;\n float radiusMinPixels;\n float radiusMaxPixels;\n float lineWidthScale;\n float lineWidthMinPixels;\n float lineWidthMaxPixels;\n float stroked;\n float filled;\n bool antialiasing;\n bool billboard;\n highp int radiusUnits;\n highp int lineWidthUnits;\n} scatterplot;\n";
readonly source: "";
readonly uniformTypes: {
readonly radiusScale: "f32";
readonly radiusMinPixels: "f32";
readonly radiusMaxPixels: "f32";
readonly lineWidthScale: "f32";
readonly lineWidthMinPixels: "f32";
readonly lineWidthMaxPixels: "f32";
readonly stroked: "f32";
readonly filled: "f32";
readonly antialiasing: "f32";
readonly billboard: "f32";
readonly radiusUnits: "i32";
readonly lineWidthUnits: "i32";
};
};
//# sourceMappingURL=scatterplot-layer-uniforms.d.ts.map