UNPKG

@deck.gl/layers

Version:

deck.gl core layers

38 lines 1.73 kB
export type ColumnProps = { radius: number; angle: number; offset: [number, number]; extruded: boolean; stroked: boolean; isStroke: boolean; coverage: number; elevationScale: number; edgeDistance: number; widthScale: number; widthMinPixels: number; widthMaxPixels: number; radiusUnits: number; widthUnits: number; }; export declare const columnUniforms: { readonly name: "column"; readonly vs: "uniform columnUniforms {\n float radius;\n float angle;\n vec2 offset;\n bool extruded;\n bool stroked;\n bool isStroke;\n float coverage;\n float elevationScale;\n float edgeDistance;\n float widthScale;\n float widthMinPixels;\n float widthMaxPixels;\n highp int radiusUnits;\n highp int widthUnits;\n} column;\n"; readonly fs: "uniform columnUniforms {\n float radius;\n float angle;\n vec2 offset;\n bool extruded;\n bool stroked;\n bool isStroke;\n float coverage;\n float elevationScale;\n float edgeDistance;\n float widthScale;\n float widthMinPixels;\n float widthMaxPixels;\n highp int radiusUnits;\n highp int widthUnits;\n} column;\n"; readonly uniformTypes: { readonly radius: "f32"; readonly angle: "f32"; readonly offset: "vec2<f32>"; readonly extruded: "f32"; readonly stroked: "f32"; readonly isStroke: "f32"; readonly coverage: "f32"; readonly elevationScale: "f32"; readonly edgeDistance: "f32"; readonly widthScale: "f32"; readonly widthMinPixels: "f32"; readonly widthMaxPixels: "f32"; readonly radiusUnits: "i32"; readonly widthUnits: "i32"; }; }; //# sourceMappingURL=column-layer-uniforms.d.ts.map