@deck.gl/layers
Version:
deck.gl core layers
38 lines • 1.73 kB
TypeScript
export type ColumnProps = {
radius: number;
angle: number;
offset: [number, number];
extruded: boolean;
stroked: boolean;
isStroke: boolean;
coverage: number;
elevationScale: number;
edgeDistance: number;
widthScale: number;
widthMinPixels: number;
widthMaxPixels: number;
radiusUnits: number;
widthUnits: number;
};
export declare const columnUniforms: {
readonly name: "column";
readonly vs: "uniform columnUniforms {\n float radius;\n float angle;\n vec2 offset;\n bool extruded;\n bool stroked;\n bool isStroke;\n float coverage;\n float elevationScale;\n float edgeDistance;\n float widthScale;\n float widthMinPixels;\n float widthMaxPixels;\n highp int radiusUnits;\n highp int widthUnits;\n} column;\n";
readonly fs: "uniform columnUniforms {\n float radius;\n float angle;\n vec2 offset;\n bool extruded;\n bool stroked;\n bool isStroke;\n float coverage;\n float elevationScale;\n float edgeDistance;\n float widthScale;\n float widthMinPixels;\n float widthMaxPixels;\n highp int radiusUnits;\n highp int widthUnits;\n} column;\n";
readonly uniformTypes: {
readonly radius: "f32";
readonly angle: "f32";
readonly offset: "vec2<f32>";
readonly extruded: "f32";
readonly stroked: "f32";
readonly isStroke: "f32";
readonly coverage: "f32";
readonly elevationScale: "f32";
readonly edgeDistance: "f32";
readonly widthScale: "f32";
readonly widthMinPixels: "f32";
readonly widthMaxPixels: "f32";
readonly radiusUnits: "i32";
readonly widthUnits: "i32";
};
};
//# sourceMappingURL=column-layer-uniforms.d.ts.map