@deck.gl/layers
Version:
deck.gl core layers
22 lines • 1.01 kB
TypeScript
import type { Texture } from '@luma.gl/core';
export type BitmapProps = {
bounds: [number, number, number, number];
coordinateConversion: number;
desaturate: number;
tintColor: [number, number, number];
transparentColor: [number, number, number, number];
bitmapTexture: Texture;
};
export declare const bitmapUniforms: {
readonly name: "bitmap";
readonly vs: "uniform bitmapUniforms {\n vec4 bounds;\n float coordinateConversion;\n float desaturate;\n vec3 tintColor;\n vec4 transparentColor;\n} bitmap;\n";
readonly fs: "uniform bitmapUniforms {\n vec4 bounds;\n float coordinateConversion;\n float desaturate;\n vec3 tintColor;\n vec4 transparentColor;\n} bitmap;\n";
readonly uniformTypes: {
readonly bounds: "vec4<f32>";
readonly coordinateConversion: "f32";
readonly desaturate: "f32";
readonly tintColor: "vec3<f32>";
readonly transparentColor: "vec4<f32>";
};
};
//# sourceMappingURL=bitmap-layer-uniforms.d.ts.map