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@deck.gl/layers

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deck.gl core layers

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import type { Texture } from '@luma.gl/core'; export type BitmapProps = { bounds: [number, number, number, number]; coordinateConversion: number; desaturate: number; tintColor: [number, number, number]; transparentColor: [number, number, number, number]; bitmapTexture: Texture; }; export declare const bitmapUniforms: { readonly name: "bitmap"; readonly vs: "uniform bitmapUniforms {\n vec4 bounds;\n float coordinateConversion;\n float desaturate;\n vec3 tintColor;\n vec4 transparentColor;\n} bitmap;\n"; readonly fs: "uniform bitmapUniforms {\n vec4 bounds;\n float coordinateConversion;\n float desaturate;\n vec3 tintColor;\n vec4 transparentColor;\n} bitmap;\n"; readonly uniformTypes: { readonly bounds: "vec4<f32>"; readonly coordinateConversion: "f32"; readonly desaturate: "f32"; readonly tintColor: "vec3<f32>"; readonly transparentColor: "vec4<f32>"; }; }; //# sourceMappingURL=bitmap-layer-uniforms.d.ts.map