UNPKG

@deck.gl/layers

Version:
32 lines (25 loc) 707 B
export default `\ #define SHADER_NAME text-background-layer-fragment-shader precision highp float; uniform bool stroked; varying vec4 vFillColor; varying vec4 vLineColor; varying float vLineWidth; varying vec2 uv; varying vec2 dimensions; void main(void) { geometry.uv = uv; vec2 pixelPosition = uv * dimensions; if (stroked) { float distToEdge = min( min(pixelPosition.x, dimensions.x - pixelPosition.x), min(pixelPosition.y, dimensions.y - pixelPosition.y) ); float isBorder = smoothedge(distToEdge, vLineWidth); gl_FragColor = mix(vFillColor, vLineColor, isBorder); } else { gl_FragColor = vFillColor; } DECKGL_FILTER_COLOR(gl_FragColor, geometry); } `;