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@deck.gl/layers

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// Copyright (c) 2015 - 2017 Uber Technologies, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. import { Layer, project32, gouraudLighting, picking, COORDINATE_SYSTEM } from '@deck.gl/core'; import GL from '@luma.gl/constants'; import { Model, Geometry, hasFeatures, FEATURES } from '@luma.gl/core'; // Polygon geometry generation is managed by the polygon tesselator import PolygonTesselator from './polygon-tesselator'; import vsTop from './solid-polygon-layer-vertex-top.glsl'; import vsSide from './solid-polygon-layer-vertex-side.glsl'; import fs from './solid-polygon-layer-fragment.glsl'; const DEFAULT_COLOR = [0, 0, 0, 255]; const defaultProps = { filled: true, extruded: false, wireframe: false, _normalize: true, _windingOrder: 'CW', elevationScale: { type: 'number', min: 0, value: 1 }, getPolygon: { type: 'accessor', value: f => f.polygon }, getElevation: { type: 'accessor', value: 1000 }, getFillColor: { type: 'accessor', value: DEFAULT_COLOR }, getLineColor: { type: 'accessor', value: DEFAULT_COLOR }, material: true }; const ATTRIBUTE_TRANSITION = { enter: (value, chunk) => { return chunk.length ? chunk.subarray(chunk.length - value.length) : value; } }; export default class SolidPolygonLayer extends Layer { getShaders(type) { return super.getShaders({ vs: type === 'top' ? vsTop : vsSide, fs, defines: { RING_WINDING_ORDER_CW: !this.props._normalize && this.props._windingOrder === 'CCW' ? 0 : 1 }, modules: [project32, gouraudLighting, picking] }); } get wrapLongitude() { return false; } initializeState() { const { gl, viewport } = this.context; let { coordinateSystem } = this.props; if (viewport.isGeospatial && coordinateSystem === COORDINATE_SYSTEM.DEFAULT) { coordinateSystem = COORDINATE_SYSTEM.LNGLAT; } this.setState({ numInstances: 0, polygonTesselator: new PolygonTesselator({ // Lnglat coordinates are usually projected non-linearly, which affects tesselation results // Provide a preproject function if the coordinates are in lnglat preproject: coordinateSystem === COORDINATE_SYSTEM.LNGLAT && viewport.projectFlat.bind(viewport), fp64: this.use64bitPositions(), IndexType: !gl || hasFeatures(gl, FEATURES.ELEMENT_INDEX_UINT32) ? Uint32Array : Uint16Array }) }); const attributeManager = this.getAttributeManager(); const noAlloc = true; attributeManager.remove(['instancePickingColors']); /* eslint-disable max-len */ attributeManager.add({ indices: { size: 1, isIndexed: true, // eslint-disable-next-line @typescript-eslint/unbound-method update: this.calculateIndices, noAlloc }, positions: { size: 3, type: GL.DOUBLE, fp64: this.use64bitPositions(), transition: ATTRIBUTE_TRANSITION, accessor: 'getPolygon', // eslint-disable-next-line @typescript-eslint/unbound-method update: this.calculatePositions, noAlloc, shaderAttributes: { positions: { vertexOffset: 0, divisor: 0 }, instancePositions: { vertexOffset: 0, divisor: 1 }, nextPositions: { vertexOffset: 1, divisor: 1 } } }, vertexValid: { size: 1, divisor: 1, type: GL.UNSIGNED_BYTE, // eslint-disable-next-line @typescript-eslint/unbound-method update: this.calculateVertexValid, noAlloc }, elevations: { size: 1, transition: ATTRIBUTE_TRANSITION, accessor: 'getElevation', shaderAttributes: { elevations: { divisor: 0 }, instanceElevations: { divisor: 1 } } }, fillColors: { size: this.props.colorFormat.length, type: GL.UNSIGNED_BYTE, normalized: true, transition: ATTRIBUTE_TRANSITION, accessor: 'getFillColor', defaultValue: DEFAULT_COLOR, shaderAttributes: { fillColors: { divisor: 0 }, instanceFillColors: { divisor: 1 } } }, lineColors: { size: this.props.colorFormat.length, type: GL.UNSIGNED_BYTE, normalized: true, transition: ATTRIBUTE_TRANSITION, accessor: 'getLineColor', defaultValue: DEFAULT_COLOR, shaderAttributes: { lineColors: { divisor: 0 }, instanceLineColors: { divisor: 1 } } }, pickingColors: { size: 3, type: GL.UNSIGNED_BYTE, accessor: (object, { index, target: value }) => this.encodePickingColor(object && object.__source ? object.__source.index : index, value), shaderAttributes: { pickingColors: { divisor: 0 }, instancePickingColors: { divisor: 1 } } } }); /* eslint-enable max-len */ } getPickingInfo(params) { const info = super.getPickingInfo(params); const { index } = info; const { data } = this.props; // Check if data comes from a composite layer, wrapped with getSubLayerRow if (data[0] && data[0].__source) { // index decoded from picking color refers to the source index info.object = data.find(d => d.__source.index === index); } return info; } disablePickingIndex(objectIndex) { const { data } = this.props; // Check if data comes from a composite layer, wrapped with getSubLayerRow if (data[0] && data[0].__source) { // index decoded from picking color refers to the source index for (let i = 0; i < data.length; i++) { if (data[i].__source.index === objectIndex) { this._disablePickingIndex(i); } } } else { this._disablePickingIndex(objectIndex); } } draw({ uniforms }) { const { extruded, filled, wireframe, elevationScale } = this.props; const { topModel, sideModel, polygonTesselator } = this.state; const renderUniforms = { ...uniforms, extruded: Boolean(extruded), elevationScale }; // Note: the order is important if (sideModel) { sideModel.setInstanceCount(polygonTesselator.instanceCount - 1); sideModel.setUniforms(renderUniforms); if (wireframe) { sideModel.setDrawMode(GL.LINE_STRIP); sideModel.setUniforms({ isWireframe: true }).draw(); } if (filled) { sideModel.setDrawMode(GL.TRIANGLE_FAN); sideModel.setUniforms({ isWireframe: false }).draw(); } } if (topModel) { topModel.setVertexCount(polygonTesselator.vertexCount); topModel.setUniforms(renderUniforms).draw(); } } updateState(updateParams) { super.updateState(updateParams); this.updateGeometry(updateParams); const { props, oldProps, changeFlags } = updateParams; const attributeManager = this.getAttributeManager(); const regenerateModels = changeFlags.extensionsChanged || props.filled !== oldProps.filled || props.extruded !== oldProps.extruded; if (regenerateModels) { this.state.models?.forEach(model => model.delete()); this.setState(this._getModels(this.context.gl)); attributeManager.invalidateAll(); } } updateGeometry({ props, oldProps, changeFlags }) { const geometryConfigChanged = changeFlags.dataChanged || (changeFlags.updateTriggersChanged && (changeFlags.updateTriggersChanged.all || changeFlags.updateTriggersChanged.getPolygon)); // When the geometry config or the data is changed, // tessellator needs to be invoked if (geometryConfigChanged) { const { polygonTesselator } = this.state; const buffers = props.data.attributes || {}; polygonTesselator.updateGeometry({ data: props.data, normalize: props._normalize, geometryBuffer: buffers.getPolygon, buffers, getGeometry: props.getPolygon, positionFormat: props.positionFormat, wrapLongitude: props.wrapLongitude, // TODO - move the flag out of the viewport resolution: this.context.viewport.resolution, fp64: this.use64bitPositions(), dataChanged: changeFlags.dataChanged }); this.setState({ numInstances: polygonTesselator.instanceCount, startIndices: polygonTesselator.vertexStarts }); if (!changeFlags.dataChanged) { // Base `layer.updateState` only invalidates all attributes on data change // Cover the rest of the scenarios here this.getAttributeManager().invalidateAll(); } } } _getModels(gl) { const { id, filled, extruded } = this.props; let topModel; let sideModel; if (filled) { const shaders = this.getShaders('top'); shaders.defines.NON_INSTANCED_MODEL = 1; topModel = new Model(gl, { ...shaders, id: `${id}-top`, drawMode: GL.TRIANGLES, attributes: { vertexPositions: new Float32Array([0, 1]) }, uniforms: { isWireframe: false, isSideVertex: false }, vertexCount: 0, isIndexed: true }); } if (extruded) { sideModel = new Model(gl, { ...this.getShaders('side'), id: `${id}-side`, geometry: new Geometry({ drawMode: GL.LINES, vertexCount: 4, attributes: { // top right - top left - bootom left - bottom right vertexPositions: { size: 2, value: new Float32Array([1, 0, 0, 0, 0, 1, 1, 1]) } } }), instanceCount: 0, isInstanced: 1 }); sideModel.userData.excludeAttributes = { indices: true }; } return { models: [sideModel, topModel].filter(Boolean), topModel, sideModel }; } calculateIndices(attribute) { const { polygonTesselator } = this.state; attribute.startIndices = polygonTesselator.indexStarts; attribute.value = polygonTesselator.get('indices'); } calculatePositions(attribute) { const { polygonTesselator } = this.state; attribute.startIndices = polygonTesselator.vertexStarts; attribute.value = polygonTesselator.get('positions'); } calculateVertexValid(attribute) { attribute.value = this.state.polygonTesselator.get('vertexValid'); } } SolidPolygonLayer.defaultProps = defaultProps; SolidPolygonLayer.layerName = 'SolidPolygonLayer';