UNPKG

@deck.gl/layers

Version:
59 lines (52 loc) 2.24 kB
// Copyright (c) 2015 - 2017 Uber Technologies, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. import main from './solid-polygon-layer-vertex-main.glsl'; export default `\ #define SHADER_NAME solid-polygon-layer-vertex-shader-side #define IS_SIDE_VERTEX attribute vec3 instancePositions; attribute vec3 nextPositions; attribute vec3 instancePositions64Low; attribute vec3 nextPositions64Low; attribute float instanceElevations; attribute vec4 instanceFillColors; attribute vec4 instanceLineColors; attribute vec3 instancePickingColors; ${main} void main(void) { PolygonProps props; #if RING_WINDING_ORDER_CW == 1 props.positions = instancePositions; props.positions64Low = instancePositions64Low; props.nextPositions = nextPositions; props.nextPositions64Low = nextPositions64Low; #else props.positions = nextPositions; props.positions64Low = nextPositions64Low; props.nextPositions = instancePositions; props.nextPositions64Low = instancePositions64Low; #endif props.elevations = instanceElevations; props.fillColors = instanceFillColors; props.lineColors = instanceLineColors; props.pickingColors = instancePickingColors; calculatePosition(props); } `;