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@deck.gl/layers

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import * as Polygon from './polygon'; import { Tesselator } from '@deck.gl/core/typed'; import type { PolygonGeometry, NormalizedPolygonGeometry, FlatComplexPolygonGeometry } from './polygon'; import type { TypedArray } from '@math.gl/core'; declare type GeometryUpdateContext = { vertexStart: number; indexStart: number; geometrySize: number; geometryIndex: number; }; declare type CutPolygon = FlatComplexPolygonGeometry & { edgeTypes: number[]; }; export default class PolygonTesselator extends Tesselator<PolygonGeometry, NormalizedPolygonGeometry | CutPolygon[], { fp64?: boolean; IndexType?: Uint32ArrayConstructor | Uint16ArrayConstructor; resolution?: number; wrapLongitude?: boolean; preproject?: (xy: number[]) => number[]; full3d?: boolean; }> { constructor(opts: any); /** Get attribute by name */ get(attributeName: string): TypedArray | null; /** Override base Tesselator method */ updateGeometry(opts: any): void; /** Implement base Tesselator interface */ protected normalizeGeometry(polygon: PolygonGeometry): NormalizedPolygonGeometry | CutPolygon[]; /** Implement base Tesselator interface */ protected getGeometrySize(polygon: NormalizedPolygonGeometry | CutPolygon[]): number; /** Override base Tesselator method */ protected getGeometryFromBuffer(buffer: any): import("@deck.gl/core").AccessorFunction<any, Polygon.PolygonGeometry> | null; /** Implement base Tesselator interface */ protected updateGeometryAttributes(polygon: NormalizedPolygonGeometry | CutPolygon[] | null, context: GeometryUpdateContext): void; private _updateIndices; private _updatePositions; private _updateVertexValid; } export {}; //# sourceMappingURL=polygon-tesselator.d.ts.map