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@deck.gl/layers

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// Copyright (c) 2015 - 2017 Uber Technologies, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. import { Layer, project32, picking, UNIT } from '@deck.gl/core'; import GL from '@luma.gl/constants'; import { Model, Geometry } from '@luma.gl/core'; import vs from './scatterplot-layer-vertex.glsl'; import fs from './scatterplot-layer-fragment.glsl'; const DEFAULT_COLOR = [0, 0, 0, 255]; const defaultProps = { radiusUnits: 'meters', radiusScale: { type: 'number', min: 0, value: 1 }, radiusMinPixels: { type: 'number', min: 0, value: 0 }, radiusMaxPixels: { type: 'number', min: 0, value: Number.MAX_SAFE_INTEGER }, lineWidthUnits: 'meters', lineWidthScale: { type: 'number', min: 0, value: 1 }, lineWidthMinPixels: { type: 'number', min: 0, value: 0 }, lineWidthMaxPixels: { type: 'number', min: 0, value: Number.MAX_SAFE_INTEGER }, stroked: false, filled: true, billboard: false, antialiasing: true, getPosition: { type: 'accessor', value: x => x.position }, getRadius: { type: 'accessor', value: 1 }, getFillColor: { type: 'accessor', value: DEFAULT_COLOR }, getLineColor: { type: 'accessor', value: DEFAULT_COLOR }, getLineWidth: { type: 'accessor', value: 1 }, // deprecated strokeWidth: { deprecatedFor: 'getLineWidth' }, outline: { deprecatedFor: 'stroked' }, getColor: { deprecatedFor: ['getFillColor', 'getLineColor'] } }; export default class ScatterplotLayer extends Layer { getShaders() { return super.getShaders({ vs, fs, modules: [project32, picking] }); } initializeState() { this.getAttributeManager().addInstanced({ instancePositions: { size: 3, type: GL.DOUBLE, fp64: this.use64bitPositions(), transition: true, accessor: 'getPosition' }, instanceRadius: { size: 1, transition: true, accessor: 'getRadius', defaultValue: 1 }, instanceFillColors: { size: this.props.colorFormat.length, transition: true, normalized: true, type: GL.UNSIGNED_BYTE, accessor: 'getFillColor', defaultValue: [0, 0, 0, 255] }, instanceLineColors: { size: this.props.colorFormat.length, transition: true, normalized: true, type: GL.UNSIGNED_BYTE, accessor: 'getLineColor', defaultValue: [0, 0, 0, 255] }, instanceLineWidths: { size: 1, transition: true, accessor: 'getLineWidth', defaultValue: 1 } }); } updateState(params) { super.updateState(params); if (params.changeFlags.extensionsChanged) { const { gl } = this.context; this.state.model?.delete(); this.state.model = this._getModel(gl); this.getAttributeManager().invalidateAll(); } } draw({ uniforms }) { const { radiusUnits, radiusScale, radiusMinPixels, radiusMaxPixels, stroked, filled, billboard, antialiasing, lineWidthUnits, lineWidthScale, lineWidthMinPixels, lineWidthMaxPixels } = this.props; this.state.model .setUniforms(uniforms) .setUniforms({ stroked: stroked ? 1 : 0, filled, billboard, antialiasing, radiusUnits: UNIT[radiusUnits], radiusScale, radiusMinPixels, radiusMaxPixels, lineWidthUnits: UNIT[lineWidthUnits], lineWidthScale, lineWidthMinPixels, lineWidthMaxPixels }) .draw(); } _getModel(gl) { // a square that minimally cover the unit circle const positions = [-1, -1, 0, 1, -1, 0, 1, 1, 0, -1, 1, 0]; return new Model(gl, { ...this.getShaders(), id: this.props.id, geometry: new Geometry({ drawMode: GL.TRIANGLE_FAN, vertexCount: 4, attributes: { positions: { size: 3, value: new Float32Array(positions) } } }), isInstanced: true }); } } ScatterplotLayer.defaultProps = defaultProps; ScatterplotLayer.layerName = 'ScatterplotLayer';