@deck.gl/layers
Version:
deck.gl core layers
118 lines • 3.75 kB
TypeScript
import { Layer } from '@deck.gl/core/typed';
import type { LayerProps, LayerDataSource, UpdateParameters, Accessor, Unit, Position, Color, DefaultProps } from '@deck.gl/core/typed';
/** All props supported by the ScatterplotLayer */
export declare type ScatterplotLayerProps<DataT = any> = _ScatterplotLayerProps<DataT> & LayerProps;
/** Props added by the ScatterplotLayer */
declare type _ScatterplotLayerProps<DataT> = {
data: LayerDataSource<DataT>;
/**
* The units of the radius, one of `'meters'`, `'common'`, and `'pixels'`.
* @default 'meters'
*/
radiusUnits?: Unit;
/**
* Radius multiplier.
* @default 1
*/
radiusScale?: number;
/**
* The minimum radius in pixels. This prop can be used to prevent the circle from getting too small when zoomed out.
* @default 0
*/
radiusMinPixels?: number;
/**
* The maximum radius in pixels. This prop can be used to prevent the circle from getting too big when zoomed in.
* @default Number.MAX_SAFE_INTEGER
*/
radiusMaxPixels?: number;
/**
* The units of the stroke width, one of `'meters'`, `'common'`, and `'pixels'`.
* @default 'meters'
*/
lineWidthUnits?: Unit;
/**
* Stroke width multiplier.
* @default 1
*/
lineWidthScale?: number;
/**
* The minimum stroke width in pixels. This prop can be used to prevent the line from getting too thin when zoomed out.
* @default 0
*/
lineWidthMinPixels?: number;
/**
* The maximum stroke width in pixels. This prop can be used to prevent the circle from getting too thick when zoomed in.
* @default Number.MAX_SAFE_INTEGER
*/
lineWidthMaxPixels?: number;
/**
* Draw the outline of points.
* @default false
*/
stroked?: boolean;
/**
* Draw the filled area of points.
* @default true
*/
filled?: boolean;
/**
* If `true`, rendered circles always face the camera. If `false` circles face up (i.e. are parallel with the ground plane).
* @default false
*/
billboard?: boolean;
/**
* If `true`, circles are rendered with smoothed edges. If `false`, circles are rendered with rough edges. Antialiasing can cause artifacts on edges of overlapping circles.
* @default true
*/
antialiasing?: boolean;
/**
* Center position accessor.
*/
getPosition?: Accessor<DataT, Position>;
/**
* Radius accessor.
* @default 1
*/
getRadius?: Accessor<DataT, number>;
/**
* Fill color accessor.
* @default [0, 0, 0, 255]
*/
getFillColor?: Accessor<DataT, Color>;
/**
* Stroke color accessor.
* @default [0, 0, 0, 255]
*/
getLineColor?: Accessor<DataT, Color>;
/**
* Stroke width accessor.
* @default 1
*/
getLineWidth?: Accessor<DataT, number>;
/**
* @deprecated Use `getLineWidth` instead
*/
strokeWidth?: number;
/**
* @deprecated Use `stroked` instead
*/
outline?: boolean;
/**
* @deprecated Use `getFillColor` and `getLineColor` instead
*/
getColor?: Accessor<DataT, Color>;
};
/** Render circles at given coordinates. */
export default class ScatterplotLayer<DataT = any, ExtraPropsT extends {} = {}> extends Layer<ExtraPropsT & Required<_ScatterplotLayerProps<DataT>>> {
static defaultProps: DefaultProps<ScatterplotLayerProps<any>>;
static layerName: string;
getShaders(): any;
initializeState(): void;
updateState(params: UpdateParameters<this>): void;
draw({ uniforms }: {
uniforms: any;
}): void;
protected _getModel(gl: any): any;
}
export {};
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