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@deck.gl/layers

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declare const _default: "#define SHADER_NAME point-cloud-layer-fragment-shader\n\nprecision highp float;\n\nvarying vec4 vColor;\nvarying vec2 unitPosition;\n\nvoid main(void) {\n geometry.uv = unitPosition;\n\n float distToCenter = length(unitPosition);\n\n if (distToCenter > 1.0) {\n discard;\n }\n\n gl_FragColor = vColor;\n DECKGL_FILTER_COLOR(gl_FragColor, geometry);\n}\n"; export default _default; //# sourceMappingURL=point-cloud-layer-fragment.glsl.d.ts.map