@deck.gl/layers
Version:
deck.gl core layers
3 lines • 476 B
TypeScript
declare const _default: "#define SHADER_NAME point-cloud-layer-fragment-shader\n\nprecision highp float;\n\nvarying vec4 vColor;\nvarying vec2 unitPosition;\n\nvoid main(void) {\n geometry.uv = unitPosition;\n\n float distToCenter = length(unitPosition);\n\n if (distToCenter > 1.0) {\n discard;\n }\n\n gl_FragColor = vColor;\n DECKGL_FILTER_COLOR(gl_FragColor, geometry);\n}\n";
export default _default;
//# sourceMappingURL=point-cloud-layer-fragment.glsl.d.ts.map