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@deck.gl/layers

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import { Layer, LayerProps, LayerDataSource, Unit, Position, Accessor, Color, UpdateParameters, DefaultProps } from '@deck.gl/core/typed'; import { Model } from '@luma.gl/core'; /** All properties supported by LineLayer. */ export declare type LineLayerProps<DataT = any> = _LineLayerProps<DataT> & LayerProps; /** Properties added by LineLayer. */ declare type _LineLayerProps<DataT> = { data: LayerDataSource<DataT>; /** * The units of the line width, one of `'meters'`, `'common'`, and `'pixels'`. * @default 'pixels' */ widthUnits?: Unit; /** * The scaling multiplier for the width of each line. * @default 1 */ widthScale?: number; /** * The minimum line width in pixels. * @default 0 */ widthMinPixels?: number; /** * The maximum line width in pixels. * @default Number.MAX_SAFE_INTEGER */ widthMaxPixels?: number; /** * Source position of each object. * @default object => object.sourcePosition */ getSourcePosition?: Accessor<DataT, Position>; /** * Target position of each object. * @default object => object.targetPosition */ getTargetPosition?: Accessor<DataT, Position>; /** * The rgba color is in the format of `[r, g, b, [a]]`. * @default [0, 0, 0, 255] */ getColor?: Accessor<DataT, Color>; /** * Width of each object * @default 1 */ getWidth?: Accessor<DataT, number>; }; /** * A layer that renders straight lines joining pairs of source and target coordinates. */ export default class LineLayer<DataT = any, ExtraProps extends {} = {}> extends Layer<ExtraProps & Required<_LineLayerProps<DataT>>> { static layerName: string; static defaultProps: DefaultProps<LineLayerProps<any>>; getBounds(): [number[], number[]] | null; getShaders(): any; get wrapLongitude(): boolean; initializeState(): void; updateState(params: UpdateParameters<this>): void; draw({ uniforms }: { uniforms: any; }): void; protected _getModel(gl: WebGLRenderingContext): Model; } export {}; //# sourceMappingURL=line-layer.d.ts.map