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@deck.gl/layers

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// Copyright (c) 2015 - 2017 Uber Technologies, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. import { CubeGeometry } from '@luma.gl/core'; import { UNIT } from '@deck.gl/core'; import ColumnLayer from './column-layer'; const defaultProps = { cellSize: { type: 'number', min: 0, value: 1000 }, offset: { type: 'array', min: 0, value: [1, 1] } }; export default class GridCellLayer extends ColumnLayer { getGeometry(diskResolution) { return new CubeGeometry(); } draw({ uniforms }) { const { elevationScale, extruded, offset, coverage, cellSize, angle, radiusUnits } = this.props; this.state.model .setUniforms(uniforms) .setUniforms({ radius: cellSize / 2, radiusUnits: UNIT[radiusUnits], angle, offset, extruded, coverage, elevationScale, edgeDistance: 1, isWireframe: false }) .draw(); } } GridCellLayer.layerName = 'GridCellLayer'; GridCellLayer.defaultProps = defaultProps;