@deck.gl/layers
Version:
deck.gl core layers
158 lines (157 loc) • 6.01 kB
JavaScript
// Copyright (c) 2015 - 2017 Uber Technologies, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
import { Layer, project32, picking, UNIT } from '@deck.gl/core';
import GL from '@luma.gl/constants';
import { Model, Geometry } from '@luma.gl/core';
import vs from './arc-layer-vertex.glsl';
import fs from './arc-layer-fragment.glsl';
const DEFAULT_COLOR = [0, 0, 0, 255];
const defaultProps = {
getSourcePosition: { type: 'accessor', value: x => x.sourcePosition },
getTargetPosition: { type: 'accessor', value: x => x.targetPosition },
getSourceColor: { type: 'accessor', value: DEFAULT_COLOR },
getTargetColor: { type: 'accessor', value: DEFAULT_COLOR },
getWidth: { type: 'accessor', value: 1 },
getHeight: { type: 'accessor', value: 1 },
getTilt: { type: 'accessor', value: 0 },
greatCircle: false,
widthUnits: 'pixels',
widthScale: { type: 'number', value: 1, min: 0 },
widthMinPixels: { type: 'number', value: 0, min: 0 },
widthMaxPixels: { type: 'number', value: Number.MAX_SAFE_INTEGER, min: 0 }
};
/** The Arc Layer renders raised arcs joining pairs of source and target points. */
export default class ArcLayer extends Layer {
getShaders() {
return super.getShaders({ vs, fs, modules: [project32, picking] }); // 'project' module added by default.
}
// This layer has its own wrapLongitude logic
get wrapLongitude() {
return false;
}
initializeState() {
const attributeManager = this.getAttributeManager();
/* eslint-disable max-len */
attributeManager.addInstanced({
instanceSourcePositions: {
size: 3,
type: GL.DOUBLE,
fp64: this.use64bitPositions(),
transition: true,
accessor: 'getSourcePosition'
},
instanceTargetPositions: {
size: 3,
type: GL.DOUBLE,
fp64: this.use64bitPositions(),
transition: true,
accessor: 'getTargetPosition'
},
instanceSourceColors: {
size: this.props.colorFormat.length,
type: GL.UNSIGNED_BYTE,
normalized: true,
transition: true,
accessor: 'getSourceColor',
defaultValue: DEFAULT_COLOR
},
instanceTargetColors: {
size: this.props.colorFormat.length,
type: GL.UNSIGNED_BYTE,
normalized: true,
transition: true,
accessor: 'getTargetColor',
defaultValue: DEFAULT_COLOR
},
instanceWidths: {
size: 1,
transition: true,
accessor: 'getWidth',
defaultValue: 1
},
instanceHeights: {
size: 1,
transition: true,
accessor: 'getHeight',
defaultValue: 1
},
instanceTilts: {
size: 1,
transition: true,
accessor: 'getTilt',
defaultValue: 0
}
});
/* eslint-enable max-len */
}
updateState(opts) {
super.updateState(opts);
// Re-generate model if geometry changed
if (opts.changeFlags.extensionsChanged) {
const { gl } = this.context;
this.state.model?.delete();
this.state.model = this._getModel(gl);
this.getAttributeManager().invalidateAll();
}
}
draw({ uniforms }) {
const { widthUnits, widthScale, widthMinPixels, widthMaxPixels, greatCircle, wrapLongitude } = this.props;
this.state.model
.setUniforms(uniforms)
.setUniforms({
greatCircle,
widthUnits: UNIT[widthUnits],
widthScale,
widthMinPixels,
widthMaxPixels,
useShortestPath: wrapLongitude
})
.draw();
}
_getModel(gl) {
let positions = [];
const NUM_SEGMENTS = 50;
/*
* (0, -1)-------------_(1, -1)
* | _,-" |
* o _,-" o
* | _,-" |
* (0, 1)"-------------(1, 1)
*/
for (let i = 0; i < NUM_SEGMENTS; i++) {
positions = positions.concat([i, 1, 0, i, -1, 0]);
}
const model = new Model(gl, {
...this.getShaders(),
id: this.props.id,
geometry: new Geometry({
drawMode: GL.TRIANGLE_STRIP,
attributes: {
positions: new Float32Array(positions)
}
}),
isInstanced: true
});
model.setUniforms({ numSegments: NUM_SEGMENTS });
return model;
}
}
ArcLayer.layerName = 'ArcLayer';
ArcLayer.defaultProps = defaultProps;