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@deck.gl/layers

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// Copyright (c) 2015 - 2017 Uber Technologies, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. import { Layer, project32, picking, UNIT } from '@deck.gl/core'; import GL from '@luma.gl/constants'; import { Model, Geometry } from '@luma.gl/core'; import vs from './arc-layer-vertex.glsl'; import fs from './arc-layer-fragment.glsl'; const DEFAULT_COLOR = [0, 0, 0, 255]; const defaultProps = { getSourcePosition: { type: 'accessor', value: x => x.sourcePosition }, getTargetPosition: { type: 'accessor', value: x => x.targetPosition }, getSourceColor: { type: 'accessor', value: DEFAULT_COLOR }, getTargetColor: { type: 'accessor', value: DEFAULT_COLOR }, getWidth: { type: 'accessor', value: 1 }, getHeight: { type: 'accessor', value: 1 }, getTilt: { type: 'accessor', value: 0 }, greatCircle: false, widthUnits: 'pixels', widthScale: { type: 'number', value: 1, min: 0 }, widthMinPixels: { type: 'number', value: 0, min: 0 }, widthMaxPixels: { type: 'number', value: Number.MAX_SAFE_INTEGER, min: 0 } }; /** The Arc Layer renders raised arcs joining pairs of source and target points. */ export default class ArcLayer extends Layer { getShaders() { return super.getShaders({ vs, fs, modules: [project32, picking] }); // 'project' module added by default. } // This layer has its own wrapLongitude logic get wrapLongitude() { return false; } initializeState() { const attributeManager = this.getAttributeManager(); /* eslint-disable max-len */ attributeManager.addInstanced({ instanceSourcePositions: { size: 3, type: GL.DOUBLE, fp64: this.use64bitPositions(), transition: true, accessor: 'getSourcePosition' }, instanceTargetPositions: { size: 3, type: GL.DOUBLE, fp64: this.use64bitPositions(), transition: true, accessor: 'getTargetPosition' }, instanceSourceColors: { size: this.props.colorFormat.length, type: GL.UNSIGNED_BYTE, normalized: true, transition: true, accessor: 'getSourceColor', defaultValue: DEFAULT_COLOR }, instanceTargetColors: { size: this.props.colorFormat.length, type: GL.UNSIGNED_BYTE, normalized: true, transition: true, accessor: 'getTargetColor', defaultValue: DEFAULT_COLOR }, instanceWidths: { size: 1, transition: true, accessor: 'getWidth', defaultValue: 1 }, instanceHeights: { size: 1, transition: true, accessor: 'getHeight', defaultValue: 1 }, instanceTilts: { size: 1, transition: true, accessor: 'getTilt', defaultValue: 0 } }); /* eslint-enable max-len */ } updateState(opts) { super.updateState(opts); // Re-generate model if geometry changed if (opts.changeFlags.extensionsChanged) { const { gl } = this.context; this.state.model?.delete(); this.state.model = this._getModel(gl); this.getAttributeManager().invalidateAll(); } } draw({ uniforms }) { const { widthUnits, widthScale, widthMinPixels, widthMaxPixels, greatCircle, wrapLongitude } = this.props; this.state.model .setUniforms(uniforms) .setUniforms({ greatCircle, widthUnits: UNIT[widthUnits], widthScale, widthMinPixels, widthMaxPixels, useShortestPath: wrapLongitude }) .draw(); } _getModel(gl) { let positions = []; const NUM_SEGMENTS = 50; /* * (0, -1)-------------_(1, -1) * | _,-" | * o _,-" o * | _,-" | * (0, 1)"-------------(1, 1) */ for (let i = 0; i < NUM_SEGMENTS; i++) { positions = positions.concat([i, 1, 0, i, -1, 0]); } const model = new Model(gl, { ...this.getShaders(), id: this.props.id, geometry: new Geometry({ drawMode: GL.TRIANGLE_STRIP, attributes: { positions: new Float32Array(positions) } }), isInstanced: true }); model.setUniforms({ numSegments: NUM_SEGMENTS }); return model; } } ArcLayer.layerName = 'ArcLayer'; ArcLayer.defaultProps = defaultProps;