@deck.gl/layers
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deck.gl core layers
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text/typescript
// Copyright (c) 2015 - 2017 Uber Technologies, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
import {Layer, project32, gouraudLighting, picking, COORDINATE_SYSTEM} from '@deck.gl/core';
import GL from '@luma.gl/constants';
import {Model, Geometry, hasFeatures, FEATURES} from '@luma.gl/core';
// Polygon geometry generation is managed by the polygon tesselator
import PolygonTesselator from './polygon-tesselator';
import vsTop from './solid-polygon-layer-vertex-top.glsl';
import vsSide from './solid-polygon-layer-vertex-side.glsl';
import fs from './solid-polygon-layer-fragment.glsl';
import type {
LayerProps,
LayerDataSource,
Color,
Material,
Accessor,
AccessorFunction,
UpdateParameters,
GetPickingInfoParams,
PickingInfo,
DefaultProps
} from '@deck.gl/core';
import type {PolygonGeometry} from './polygon';
type _SolidPolygonLayerProps<DataT> = {
data: LayerDataSource<DataT>;
/** Whether to fill the polygons
* @default true
*/
filled?: boolean;
/** Whether to extrude the polygons
* @default false
*/
extruded?: boolean;
/** Whether to generate a line wireframe of the polygon.
* @default false
*/
wireframe?: boolean;
/**
* (Experimental) If `false`, will skip normalizing the coordinates returned by `getPolygon`.
* @default true
*/
_normalize?: boolean;
/**
* (Experimental) This prop is only effective with `_normalize: false`.
* It specifies the winding order of rings in the polygon data, one of 'CW' (clockwise) and 'CCW' (counter-clockwise)
*/
_windingOrder?: 'CW' | 'CCW';
/**
* (Experimental) This prop is only effective with `XYZ` data.
* When true, polygon tesselation will be performed on the plane with the largest area, instead of the xy plane.
* @default false
*/
_full3d?: boolean;
/** Elevation multiplier.
* @default 1
*/
elevationScale?: number;
/** Polygon geometry accessor. */
getPolygon?: AccessorFunction<DataT, PolygonGeometry>;
/** Extrusion height accessor.
* @default 1000
*/
getElevation?: Accessor<DataT, number>;
/** Fill color accessor.
* @default [0, 0, 0, 255]
*/
getFillColor?: Accessor<DataT, Color>;
/** Stroke color accessor.
* @default [0, 0, 0, 255]
*/
getLineColor?: Accessor<DataT, Color>;
/**
* Material settings for lighting effect. Applies if `extruded: true`
*
* @default true
* @see https://deck.gl/docs/developer-guide/using-lighting
*/
material?: Material;
};
/** Render filled and/or extruded polygons. */
export type SolidPolygonLayerProps<DataT = any> = _SolidPolygonLayerProps<DataT> & LayerProps;
const DEFAULT_COLOR: [number, number, number, number] = [0, 0, 0, 255];
const defaultProps: DefaultProps<SolidPolygonLayerProps> = {
filled: true,
extruded: false,
wireframe: false,
_normalize: true,
_windingOrder: 'CW',
_full3d: false,
elevationScale: {type: 'number', min: 0, value: 1},
getPolygon: {type: 'accessor', value: f => f.polygon},
getElevation: {type: 'accessor', value: 1000},
getFillColor: {type: 'accessor', value: DEFAULT_COLOR},
getLineColor: {type: 'accessor', value: DEFAULT_COLOR},
material: true
};
const ATTRIBUTE_TRANSITION = {
enter: (value, chunk) => {
return chunk.length ? chunk.subarray(chunk.length - value.length) : value;
}
};
export default class SolidPolygonLayer<DataT = any, ExtraPropsT extends {} = {}> extends Layer<
ExtraPropsT & Required<_SolidPolygonLayerProps<DataT>>
> {
static defaultProps = defaultProps;
static layerName = 'SolidPolygonLayer';
state!: {
topModel?: Model;
sideModel?: Model;
models?: Model[];
numInstances: number;
polygonTesselator: PolygonTesselator;
};
getShaders(type) {
return super.getShaders({
vs: type === 'top' ? vsTop : vsSide,
fs,
defines: {
RING_WINDING_ORDER_CW: !this.props._normalize && this.props._windingOrder === 'CCW' ? 0 : 1
},
modules: [project32, gouraudLighting, picking]
});
}
get wrapLongitude(): boolean {
return false;
}
initializeState() {
const {gl, viewport} = this.context;
let {coordinateSystem} = this.props;
const {_full3d} = this.props;
if (viewport.isGeospatial && coordinateSystem === COORDINATE_SYSTEM.DEFAULT) {
coordinateSystem = COORDINATE_SYSTEM.LNGLAT;
}
let preproject: ((xy: number[]) => number[]) | undefined;
if (coordinateSystem === COORDINATE_SYSTEM.LNGLAT) {
if (_full3d) {
preproject = viewport.projectPosition.bind(viewport);
} else {
preproject = viewport.projectFlat.bind(viewport);
}
}
this.setState({
numInstances: 0,
polygonTesselator: new PolygonTesselator({
// Lnglat coordinates are usually projected non-linearly, which affects tesselation results
// Provide a preproject function if the coordinates are in lnglat
preproject,
fp64: this.use64bitPositions(),
IndexType: !gl || hasFeatures(gl, FEATURES.ELEMENT_INDEX_UINT32) ? Uint32Array : Uint16Array
})
});
const attributeManager = this.getAttributeManager()!;
const noAlloc = true;
attributeManager.remove(['instancePickingColors']);
/* eslint-disable max-len */
attributeManager.add({
indices: {
size: 1,
isIndexed: true,
// eslint-disable-next-line @typescript-eslint/unbound-method
update: this.calculateIndices,
noAlloc
},
positions: {
size: 3,
type: GL.DOUBLE,
fp64: this.use64bitPositions(),
transition: ATTRIBUTE_TRANSITION,
accessor: 'getPolygon',
// eslint-disable-next-line @typescript-eslint/unbound-method
update: this.calculatePositions,
noAlloc,
shaderAttributes: {
positions: {
vertexOffset: 0,
divisor: 0
},
instancePositions: {
vertexOffset: 0,
divisor: 1
},
nextPositions: {
vertexOffset: 1,
divisor: 1
}
}
},
vertexValid: {
size: 1,
divisor: 1,
type: GL.UNSIGNED_BYTE,
// eslint-disable-next-line @typescript-eslint/unbound-method
update: this.calculateVertexValid,
noAlloc
},
elevations: {
size: 1,
transition: ATTRIBUTE_TRANSITION,
accessor: 'getElevation',
shaderAttributes: {
elevations: {
divisor: 0
},
instanceElevations: {
divisor: 1
}
}
},
fillColors: {
size: this.props.colorFormat.length,
type: GL.UNSIGNED_BYTE,
normalized: true,
transition: ATTRIBUTE_TRANSITION,
accessor: 'getFillColor',
defaultValue: DEFAULT_COLOR,
shaderAttributes: {
fillColors: {
divisor: 0
},
instanceFillColors: {
divisor: 1
}
}
},
lineColors: {
size: this.props.colorFormat.length,
type: GL.UNSIGNED_BYTE,
normalized: true,
transition: ATTRIBUTE_TRANSITION,
accessor: 'getLineColor',
defaultValue: DEFAULT_COLOR,
shaderAttributes: {
lineColors: {
divisor: 0
},
instanceLineColors: {
divisor: 1
}
}
},
pickingColors: {
size: 3,
type: GL.UNSIGNED_BYTE,
accessor: (object, {index, target: value}) =>
this.encodePickingColor(object && object.__source ? object.__source.index : index, value),
shaderAttributes: {
pickingColors: {
divisor: 0
},
instancePickingColors: {
divisor: 1
}
}
}
});
/* eslint-enable max-len */
}
getPickingInfo(params: GetPickingInfoParams): PickingInfo {
const info = super.getPickingInfo(params);
const {index} = info;
const {data} = this.props;
// Check if data comes from a composite layer, wrapped with getSubLayerRow
if (data[0] && data[0].__source) {
// index decoded from picking color refers to the source index
info.object = (data as any[]).find(d => d.__source.index === index);
}
return info;
}
disablePickingIndex(objectIndex: number) {
const {data} = this.props;
// Check if data comes from a composite layer, wrapped with getSubLayerRow
if (data[0] && data[0].__source) {
// index decoded from picking color refers to the source index
for (let i = 0; i < (data as any[]).length; i++) {
if (data[i].__source.index === objectIndex) {
this._disablePickingIndex(i);
}
}
} else {
super.disablePickingIndex(objectIndex);
}
}
draw({uniforms}) {
const {extruded, filled, wireframe, elevationScale} = this.props;
const {topModel, sideModel, polygonTesselator} = this.state;
const renderUniforms = {
...uniforms,
extruded: Boolean(extruded),
elevationScale
};
// Note: the order is important
if (sideModel) {
sideModel.setInstanceCount(polygonTesselator.instanceCount - 1);
sideModel.setUniforms(renderUniforms);
if (wireframe) {
sideModel.setDrawMode(GL.LINE_STRIP);
sideModel.setUniforms({isWireframe: true}).draw();
}
if (filled) {
sideModel.setDrawMode(GL.TRIANGLE_FAN);
sideModel.setUniforms({isWireframe: false}).draw();
}
}
if (topModel) {
topModel.setVertexCount(polygonTesselator.vertexCount);
topModel.setUniforms(renderUniforms).draw();
}
}
updateState(updateParams: UpdateParameters<this>) {
super.updateState(updateParams);
this.updateGeometry(updateParams);
const {props, oldProps, changeFlags} = updateParams;
const attributeManager = this.getAttributeManager();
const regenerateModels =
changeFlags.extensionsChanged ||
props.filled !== oldProps.filled ||
props.extruded !== oldProps.extruded;
if (regenerateModels) {
this.state.models?.forEach(model => model.delete());
this.setState(this._getModels(this.context.gl));
attributeManager!.invalidateAll();
}
}
protected updateGeometry({props, oldProps, changeFlags}: UpdateParameters<this>) {
const geometryConfigChanged =
changeFlags.dataChanged ||
(changeFlags.updateTriggersChanged &&
(changeFlags.updateTriggersChanged.all || changeFlags.updateTriggersChanged.getPolygon));
// When the geometry config or the data is changed,
// tessellator needs to be invoked
if (geometryConfigChanged) {
const {polygonTesselator} = this.state;
const buffers = (props.data as any).attributes || {};
polygonTesselator.updateGeometry({
data: props.data,
normalize: props._normalize,
geometryBuffer: buffers.getPolygon,
buffers,
getGeometry: props.getPolygon,
positionFormat: props.positionFormat,
wrapLongitude: props.wrapLongitude,
// TODO - move the flag out of the viewport
resolution: this.context.viewport.resolution,
fp64: this.use64bitPositions(),
dataChanged: changeFlags.dataChanged,
full3d: props._full3d
});
this.setState({
numInstances: polygonTesselator.instanceCount,
startIndices: polygonTesselator.vertexStarts
});
if (!changeFlags.dataChanged) {
// Base `layer.updateState` only invalidates all attributes on data change
// Cover the rest of the scenarios here
this.getAttributeManager()!.invalidateAll();
}
}
}
protected _getModels(gl: WebGLRenderingContext): Model {
const {id, filled, extruded} = this.props;
let topModel;
let sideModel;
if (filled) {
const shaders = this.getShaders('top');
shaders.defines.NON_INSTANCED_MODEL = 1;
topModel = new Model(gl, {
...shaders,
id: `${id}-top`,
drawMode: GL.TRIANGLES,
attributes: {
vertexPositions: new Float32Array([0, 1])
},
uniforms: {
isWireframe: false,
isSideVertex: false
},
vertexCount: 0,
isIndexed: true
});
}
if (extruded) {
sideModel = new Model(gl, {
...this.getShaders('side'),
id: `${id}-side`,
geometry: new Geometry({
drawMode: GL.LINES,
vertexCount: 4,
attributes: {
// top right - top left - bootom left - bottom right
vertexPositions: {
size: 2,
value: new Float32Array([1, 0, 0, 0, 0, 1, 1, 1])
}
}
}),
instanceCount: 0,
isInstanced: 1
});
sideModel.userData.excludeAttributes = {indices: true};
}
return {
models: [sideModel, topModel].filter(Boolean),
topModel,
sideModel
};
}
protected calculateIndices(attribute) {
const {polygonTesselator} = this.state;
attribute.startIndices = polygonTesselator.indexStarts;
attribute.value = polygonTesselator.get('indices');
}
protected calculatePositions(attribute) {
const {polygonTesselator} = this.state;
attribute.startIndices = polygonTesselator.vertexStarts;
attribute.value = polygonTesselator.get('positions');
}
protected calculateVertexValid(attribute) {
attribute.value = this.state.polygonTesselator.get('vertexValid');
}
}