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@deck.gl/layers

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// Copyright (c) 2015 - 2017 Uber Technologies, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. import {Layer, project32, picking, UNIT} from '@deck.gl/core'; import GL from '@luma.gl/constants'; import {Model, Geometry} from '@luma.gl/core'; import PathTesselator from './path-tesselator'; import vs from './path-layer-vertex.glsl'; import fs from './path-layer-fragment.glsl'; import type { LayerProps, LayerDataSource, Color, Accessor, AccessorFunction, Unit, UpdateParameters, GetPickingInfoParams, PickingInfo, DefaultProps } from '@deck.gl/core'; import type {PathGeometry} from './path'; type _PathLayerProps<DataT> = { data: LayerDataSource<DataT>; /** The units of the line width, one of `'meters'`, `'common'`, and `'pixels'` * @default 'meters' */ widthUnits?: Unit; /** * Path width multiplier. * @default 1 */ widthScale?: number; /** * The minimum path width in pixels. This prop can be used to prevent the path from getting too thin when zoomed out. * @default 0 */ widthMinPixels?: number; /** * The maximum path width in pixels. This prop can be used to prevent the path from getting too thick when zoomed in. * @default Number.MAX_SAFE_INTEGER */ widthMaxPixels?: number; /** * Type of joint. If `true`, draw round joints. Otherwise draw miter joints. * @default false */ jointRounded?: boolean; /** * Type of caps. If `true`, draw round caps. Otherwise draw square caps. * @default false */ capRounded?: boolean; /** * The maximum extent of a joint in ratio to the stroke width. Only works if `jointRounded` is `false`. * @default 4 */ miterLimit?: number; /** * If `true`, extrude the path in screen space (width always faces the camera). * If `false`, the width always faces up (z). * @default false */ billboard?: boolean; /** * (Experimental) If `'loop'` or `'open'`, will skip normalizing the coordinates returned by `getPath` and instead assume all paths are to be loops or open paths. * When normalization is disabled, paths must be specified in the format of flat array. Open paths must contain at least 2 vertices and closed paths must contain at least 3 vertices. * @default null */ _pathType?: null | 'loop' | 'open'; /** * Path geometry accessor. */ getPath?: AccessorFunction<DataT, PathGeometry>; /** * Path color accessor. * @default [0, 0, 0, 255] */ getColor?: Accessor<DataT, Color | Color[]>; /** * Path width accessor. * @default 1 */ getWidth?: Accessor<DataT, number | number[]>; /** * @deprecated Use `jointRounded` and `capRounded` instead */ rounded?: boolean; }; export type PathLayerProps<DataT = any> = _PathLayerProps<DataT> & LayerProps; const DEFAULT_COLOR: [number, number, number, number] = [0, 0, 0, 255]; const defaultProps: DefaultProps<PathLayerProps> = { widthUnits: 'meters', widthScale: {type: 'number', min: 0, value: 1}, widthMinPixels: {type: 'number', min: 0, value: 0}, widthMaxPixels: {type: 'number', min: 0, value: Number.MAX_SAFE_INTEGER}, jointRounded: false, capRounded: false, miterLimit: {type: 'number', min: 0, value: 4}, billboard: false, _pathType: null, getPath: {type: 'accessor', value: object => object.path}, getColor: {type: 'accessor', value: DEFAULT_COLOR}, getWidth: {type: 'accessor', value: 1}, // deprecated props rounded: {deprecatedFor: ['jointRounded', 'capRounded']} }; const ATTRIBUTE_TRANSITION = { enter: (value, chunk) => { return chunk.length ? chunk.subarray(chunk.length - value.length) : value; } }; /** Render lists of coordinate points as extruded polylines with mitering. */ export default class PathLayer<DataT = any, ExtraPropsT extends {} = {}> extends Layer< ExtraPropsT & Required<_PathLayerProps<DataT>> > { static defaultProps = defaultProps; static layerName = 'PathLayer'; state!: { model?: Model; pathTesselator: PathTesselator; }; getShaders() { return super.getShaders({vs, fs, modules: [project32, picking]}); // 'project' module added by default. } get wrapLongitude(): boolean { return false; } initializeState() { const noAlloc = true; const attributeManager = this.getAttributeManager(); /* eslint-disable max-len */ attributeManager!.addInstanced({ positions: { size: 3, // Start filling buffer from 1 vertex in vertexOffset: 1, type: GL.DOUBLE, fp64: this.use64bitPositions(), transition: ATTRIBUTE_TRANSITION, accessor: 'getPath', // eslint-disable-next-line @typescript-eslint/unbound-method update: this.calculatePositions, noAlloc, shaderAttributes: { instanceLeftPositions: { vertexOffset: 0 }, instanceStartPositions: { vertexOffset: 1 }, instanceEndPositions: { vertexOffset: 2 }, instanceRightPositions: { vertexOffset: 3 } } }, instanceTypes: { size: 1, type: GL.UNSIGNED_BYTE, // eslint-disable-next-line @typescript-eslint/unbound-method update: this.calculateSegmentTypes, noAlloc }, instanceStrokeWidths: { size: 1, accessor: 'getWidth', transition: ATTRIBUTE_TRANSITION, defaultValue: 1 }, instanceColors: { size: this.props.colorFormat.length, type: GL.UNSIGNED_BYTE, normalized: true, accessor: 'getColor', transition: ATTRIBUTE_TRANSITION, defaultValue: DEFAULT_COLOR }, instancePickingColors: { size: 3, type: GL.UNSIGNED_BYTE, accessor: (object, {index, target: value}) => this.encodePickingColor(object && object.__source ? object.__source.index : index, value) } }); /* eslint-enable max-len */ this.setState({ pathTesselator: new PathTesselator({ fp64: this.use64bitPositions() }) }); } updateState(params: UpdateParameters<this>) { super.updateState(params); const {props, changeFlags} = params; const attributeManager = this.getAttributeManager(); const geometryChanged = changeFlags.dataChanged || (changeFlags.updateTriggersChanged && (changeFlags.updateTriggersChanged.all || changeFlags.updateTriggersChanged.getPath)); if (geometryChanged) { const {pathTesselator} = this.state; const buffers = (props.data as any).attributes || {}; pathTesselator.updateGeometry({ data: props.data, geometryBuffer: buffers.getPath, buffers, normalize: !props._pathType, loop: props._pathType === 'loop', getGeometry: props.getPath, positionFormat: props.positionFormat, wrapLongitude: props.wrapLongitude, // TODO - move the flag out of the viewport resolution: this.context.viewport.resolution, dataChanged: changeFlags.dataChanged }); this.setState({ numInstances: pathTesselator.instanceCount, startIndices: pathTesselator.vertexStarts }); if (!changeFlags.dataChanged) { // Base `layer.updateState` only invalidates all attributes on data change // Cover the rest of the scenarios here attributeManager!.invalidateAll(); } } if (changeFlags.extensionsChanged) { const {gl} = this.context; this.state.model?.delete(); this.state.model = this._getModel(gl); attributeManager!.invalidateAll(); } } getPickingInfo(params: GetPickingInfoParams): PickingInfo { const info = super.getPickingInfo(params); const {index} = info; const {data} = this.props; // Check if data comes from a composite layer, wrapped with getSubLayerRow if (data[0] && data[0].__source) { // index decoded from picking color refers to the source index info.object = (data as any[]).find(d => d.__source.index === index); } return info; } /** Override base Layer method */ disablePickingIndex(objectIndex: number) { const {data} = this.props; // Check if data comes from a composite layer, wrapped with getSubLayerRow if (data[0] && data[0].__source) { // index decoded from picking color refers to the source index for (let i = 0; i < (data as any[]).length; i++) { if (data[i].__source.index === objectIndex) { this._disablePickingIndex(i); } } } else { super.disablePickingIndex(objectIndex); } } draw({uniforms}) { const { jointRounded, capRounded, billboard, miterLimit, widthUnits, widthScale, widthMinPixels, widthMaxPixels } = this.props; this.state.model .setUniforms(uniforms) .setUniforms({ jointType: Number(jointRounded), capType: Number(capRounded), billboard, widthUnits: UNIT[widthUnits], widthScale, miterLimit, widthMinPixels, widthMaxPixels }) .draw(); } protected _getModel(gl: WebGLRenderingContext): Model { /* * _ * "-_ 1 3 5 * _ "o---------------------o-------------------_-o * - / ""--..__ '. _.-' / * _ "@- - - - - ""--..__- - - - x - - - -_.@' / * "-_ / ""--..__ '. _,-` : / * "o----------------------------""-o' : / * 0,2 4 / '. : / * / '.: / * / :'. / * / : ', / * / : o */ // prettier-ignore const SEGMENT_INDICES = [ // start corner 0, 1, 2, // body 1, 4, 2, 1, 3, 4, // end corner 3, 5, 4 ]; // [0] position on segment - 0: start, 1: end // [1] side of path - -1: left, 0: center (joint), 1: right // prettier-ignore const SEGMENT_POSITIONS = [ // bevel start corner 0, 0, // start inner corner 0, -1, // start outer corner 0, 1, // end inner corner 1, -1, // end outer corner 1, 1, // bevel end corner 1, 0 ]; return new Model(gl, { ...this.getShaders(), id: this.props.id, geometry: new Geometry({ drawMode: GL.TRIANGLES, attributes: { indices: new Uint16Array(SEGMENT_INDICES), positions: {value: new Float32Array(SEGMENT_POSITIONS), size: 2} } }), isInstanced: true }); } protected calculatePositions(attribute) { const {pathTesselator} = this.state; attribute.startIndices = pathTesselator.vertexStarts; attribute.value = pathTesselator.get('positions'); } protected calculateSegmentTypes(attribute) { const {pathTesselator} = this.state; attribute.startIndices = pathTesselator.vertexStarts; attribute.value = pathTesselator.get('segmentTypes'); } }