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@deck.gl/layers

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// Copyright (c) 2015 - 2017 Uber Technologies, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. import { Layer, project32, picking, UNIT, UpdateParameters, LayerProps, LayerDataSource, Unit, AccessorFunction, Position, Accessor, Color, DefaultProps } from '@deck.gl/core'; import GL from '@luma.gl/constants'; import {Model, Geometry} from '@luma.gl/core'; import vs from './arc-layer-vertex.glsl'; import fs from './arc-layer-fragment.glsl'; const DEFAULT_COLOR: [number, number, number, number] = [0, 0, 0, 255]; const defaultProps: DefaultProps<ArcLayerProps> = { getSourcePosition: {type: 'accessor', value: x => x.sourcePosition}, getTargetPosition: {type: 'accessor', value: x => x.targetPosition}, getSourceColor: {type: 'accessor', value: DEFAULT_COLOR}, getTargetColor: {type: 'accessor', value: DEFAULT_COLOR}, getWidth: {type: 'accessor', value: 1}, getHeight: {type: 'accessor', value: 1}, getTilt: {type: 'accessor', value: 0}, greatCircle: false, widthUnits: 'pixels', widthScale: {type: 'number', value: 1, min: 0}, widthMinPixels: {type: 'number', value: 0, min: 0}, widthMaxPixels: {type: 'number', value: Number.MAX_SAFE_INTEGER, min: 0} }; /** All properties supported by ArcLayer. */ export type ArcLayerProps<DataT = any> = _ArcLayerProps<DataT> & LayerProps; /** Properties added by ArcLayer. */ type _ArcLayerProps<DataT> = { data: LayerDataSource<DataT>; /** * If `true`, create the arc along the shortest path on the earth surface. * @default false */ greatCircle?: boolean; /** * The units of the line width, one of `'meters'`, `'common'`, and `'pixels'` * @default 'pixels' */ widthUnits?: Unit; /** * The scaling multiplier for the width of each line. * @default 1 */ widthScale?: number; /** * The minimum line width in pixels. * @default 0 */ widthMinPixels?: number; /** * The maximum line width in pixels. * @default Number.MAX_SAFE_INTEGER */ widthMaxPixels?: number; /** * Method called to retrieve the source position of each object. * @default object => object.sourcePosition */ getSourcePosition?: AccessorFunction<DataT, Position>; /** * Method called to retrieve the target position of each object. * @default object => object.targetPosition */ getTargetPosition?: AccessorFunction<DataT, Position>; /** * The rgba color is in the format of `[r, g, b, [a]]`. * @default [0, 0, 0, 255] */ getSourceColor?: Accessor<DataT, Color>; /** * The rgba color is in the format of `[r, g, b, [a]]`. * @default [0, 0, 0, 255] */ getTargetColor?: Accessor<DataT, Color>; /** * The line width of each object, in units specified by `widthUnits`. * @default 1 */ getWidth?: Accessor<DataT, number>; /** * Multiplier of layer height. `0` will make the layer flat. * @default 1 */ getHeight?: Accessor<DataT, number>; /** * Use to tilt the arc to the side if you have multiple arcs with the same source and target positions. * @default 0 */ getTilt?: Accessor<DataT, number>; }; /** Render raised arcs joining pairs of source and target coordinates. */ export default class ArcLayer<DataT = any, ExtraPropsT extends {} = {}> extends Layer< ExtraPropsT & Required<_ArcLayerProps<DataT>> > { static layerName = 'ArcLayer'; static defaultProps = defaultProps; state!: Layer['state'] & { model?: Model; }; getBounds(): [number[], number[]] | null { return this.getAttributeManager()?.getBounds([ 'instanceSourcePositions', 'instanceTargetPositions' ]); } getShaders() { return super.getShaders({vs, fs, modules: [project32, picking]}); // 'project' module added by default. } // This layer has its own wrapLongitude logic get wrapLongitude() { return false; } initializeState() { const attributeManager = this.getAttributeManager()!; /* eslint-disable max-len */ attributeManager.addInstanced({ instanceSourcePositions: { size: 3, type: GL.DOUBLE, fp64: this.use64bitPositions(), transition: true, accessor: 'getSourcePosition' }, instanceTargetPositions: { size: 3, type: GL.DOUBLE, fp64: this.use64bitPositions(), transition: true, accessor: 'getTargetPosition' }, instanceSourceColors: { size: this.props.colorFormat.length, type: GL.UNSIGNED_BYTE, normalized: true, transition: true, accessor: 'getSourceColor', defaultValue: DEFAULT_COLOR }, instanceTargetColors: { size: this.props.colorFormat.length, type: GL.UNSIGNED_BYTE, normalized: true, transition: true, accessor: 'getTargetColor', defaultValue: DEFAULT_COLOR }, instanceWidths: { size: 1, transition: true, accessor: 'getWidth', defaultValue: 1 }, instanceHeights: { size: 1, transition: true, accessor: 'getHeight', defaultValue: 1 }, instanceTilts: { size: 1, transition: true, accessor: 'getTilt', defaultValue: 0 } }); /* eslint-enable max-len */ } updateState(opts: UpdateParameters<this>): void { super.updateState(opts); // Re-generate model if geometry changed if (opts.changeFlags.extensionsChanged) { const {gl} = this.context; this.state.model?.delete(); this.state.model = this._getModel(gl); this.getAttributeManager()!.invalidateAll(); } } draw({uniforms}) { const {widthUnits, widthScale, widthMinPixels, widthMaxPixels, greatCircle, wrapLongitude} = this.props; this.state.model .setUniforms(uniforms) .setUniforms({ greatCircle, widthUnits: UNIT[widthUnits], widthScale, widthMinPixels, widthMaxPixels, useShortestPath: wrapLongitude }) .draw(); } protected _getModel(gl: WebGLRenderingContext): Model { let positions: number[] = []; const NUM_SEGMENTS = 50; /* * (0, -1)-------------_(1, -1) * | _,-" | * o _,-" o * | _,-" | * (0, 1)"-------------(1, 1) */ for (let i = 0; i < NUM_SEGMENTS; i++) { positions = positions.concat([i, 1, 0, i, -1, 0]); } const model = new Model(gl, { ...this.getShaders(), id: this.props.id, geometry: new Geometry({ drawMode: GL.TRIANGLE_STRIP, attributes: { positions: new Float32Array(positions) } }), isInstanced: true }); model.setUniforms({numSegments: NUM_SEGMENTS}); return model; } }