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@deck.gl/layers

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3 lines 690 B
import main from './solid-polygon-layer-vertex-main.glsl'; export default "#define SHADER_NAME solid-polygon-layer-vertex-shader\n\nattribute vec3 positions;\nattribute vec3 positions64Low;\nattribute float elevations;\nattribute vec4 fillColors;\nattribute vec4 lineColors;\nattribute vec3 pickingColors;\n\n".concat(main, "\n\nvoid main(void) {\n PolygonProps props;\n\n props.positions = positions;\n props.positions64Low = positions64Low;\n props.elevations = elevations;\n props.fillColors = fillColors;\n props.lineColors = lineColors;\n props.pickingColors = pickingColors;\n\n calculatePosition(props);\n}\n"); //# sourceMappingURL=solid-polygon-layer-vertex-top.glsl.js.map