UNPKG

@deck.gl/layers

Version:
3 lines 1.22 kB
import main from './solid-polygon-layer-vertex-main.glsl'; export default "#define SHADER_NAME solid-polygon-layer-vertex-shader-side\n#define IS_SIDE_VERTEX\n\n\nattribute vec3 instancePositions;\nattribute vec3 nextPositions;\nattribute vec3 instancePositions64Low;\nattribute vec3 nextPositions64Low;\nattribute float instanceElevations;\nattribute vec4 instanceFillColors;\nattribute vec4 instanceLineColors;\nattribute vec3 instancePickingColors;\n\n".concat(main, "\n\nvoid main(void) {\n PolygonProps props;\n\n #if RING_WINDING_ORDER_CW == 1\n props.positions = instancePositions;\n props.positions64Low = instancePositions64Low;\n props.nextPositions = nextPositions;\n props.nextPositions64Low = nextPositions64Low;\n #else\n props.positions = nextPositions;\n props.positions64Low = nextPositions64Low;\n props.nextPositions = instancePositions;\n props.nextPositions64Low = instancePositions64Low;\n #endif\n props.elevations = instanceElevations;\n props.fillColors = instanceFillColors;\n props.lineColors = instanceLineColors;\n props.pickingColors = instancePickingColors;\n\n calculatePosition(props);\n}\n"); //# sourceMappingURL=solid-polygon-layer-vertex-side.glsl.js.map