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@deck.gl/layers

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export default "#define SHADER_NAME line-layer-fragment-shader\n\nprecision highp float;\n\nvarying vec4 vColor;\nvarying vec2 uv;\n\nvoid main(void) {\n geometry.uv = uv;\n\n gl_FragColor = vColor;\n\n DECKGL_FILTER_COLOR(gl_FragColor, geometry);\n}\n"; //# sourceMappingURL=line-layer-fragment.glsl.js.map