@deck.gl/layers
Version:
deck.gl core layers
198 lines (182 loc) • 4.48 kB
JavaScript
import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
import { Layer, project32, picking, UNIT } from '@deck.gl/core';
import { Model, Geometry } from '@luma.gl/core';
import vs from './arc-layer-vertex.glsl';
import fs from './arc-layer-fragment.glsl';
const DEFAULT_COLOR = [0, 0, 0, 255];
const defaultProps = {
getSourcePosition: {
type: 'accessor',
value: x => x.sourcePosition
},
getTargetPosition: {
type: 'accessor',
value: x => x.targetPosition
},
getSourceColor: {
type: 'accessor',
value: DEFAULT_COLOR
},
getTargetColor: {
type: 'accessor',
value: DEFAULT_COLOR
},
getWidth: {
type: 'accessor',
value: 1
},
getHeight: {
type: 'accessor',
value: 1
},
getTilt: {
type: 'accessor',
value: 0
},
greatCircle: false,
widthUnits: 'pixels',
widthScale: {
type: 'number',
value: 1,
min: 0
},
widthMinPixels: {
type: 'number',
value: 0,
min: 0
},
widthMaxPixels: {
type: 'number',
value: Number.MAX_SAFE_INTEGER,
min: 0
}
};
export default class ArcLayer extends Layer {
constructor(...args) {
super(...args);
_defineProperty(this, "state", void 0);
}
getBounds() {
var _this$getAttributeMan;
return (_this$getAttributeMan = this.getAttributeManager()) === null || _this$getAttributeMan === void 0 ? void 0 : _this$getAttributeMan.getBounds(['instanceSourcePositions', 'instanceTargetPositions']);
}
getShaders() {
return super.getShaders({
vs,
fs,
modules: [project32, picking]
});
}
get wrapLongitude() {
return false;
}
initializeState() {
const attributeManager = this.getAttributeManager();
attributeManager.addInstanced({
instanceSourcePositions: {
size: 3,
type: 5130,
fp64: this.use64bitPositions(),
transition: true,
accessor: 'getSourcePosition'
},
instanceTargetPositions: {
size: 3,
type: 5130,
fp64: this.use64bitPositions(),
transition: true,
accessor: 'getTargetPosition'
},
instanceSourceColors: {
size: this.props.colorFormat.length,
type: 5121,
normalized: true,
transition: true,
accessor: 'getSourceColor',
defaultValue: DEFAULT_COLOR
},
instanceTargetColors: {
size: this.props.colorFormat.length,
type: 5121,
normalized: true,
transition: true,
accessor: 'getTargetColor',
defaultValue: DEFAULT_COLOR
},
instanceWidths: {
size: 1,
transition: true,
accessor: 'getWidth',
defaultValue: 1
},
instanceHeights: {
size: 1,
transition: true,
accessor: 'getHeight',
defaultValue: 1
},
instanceTilts: {
size: 1,
transition: true,
accessor: 'getTilt',
defaultValue: 0
}
});
}
updateState(opts) {
super.updateState(opts);
if (opts.changeFlags.extensionsChanged) {
var _this$state$model;
const {
gl
} = this.context;
(_this$state$model = this.state.model) === null || _this$state$model === void 0 ? void 0 : _this$state$model.delete();
this.state.model = this._getModel(gl);
this.getAttributeManager().invalidateAll();
}
}
draw({
uniforms
}) {
const {
widthUnits,
widthScale,
widthMinPixels,
widthMaxPixels,
greatCircle,
wrapLongitude
} = this.props;
this.state.model.setUniforms(uniforms).setUniforms({
greatCircle,
widthUnits: UNIT[widthUnits],
widthScale,
widthMinPixels,
widthMaxPixels,
useShortestPath: wrapLongitude
}).draw();
}
_getModel(gl) {
let positions = [];
const NUM_SEGMENTS = 50;
for (let i = 0; i < NUM_SEGMENTS; i++) {
positions = positions.concat([i, 1, 0, i, -1, 0]);
}
const model = new Model(gl, { ...this.getShaders(),
id: this.props.id,
geometry: new Geometry({
drawMode: 5,
attributes: {
positions: new Float32Array(positions)
}
}),
isInstanced: true
});
model.setUniforms({
numSegments: NUM_SEGMENTS
});
return model;
}
}
_defineProperty(ArcLayer, "layerName", 'ArcLayer');
_defineProperty(ArcLayer, "defaultProps", defaultProps);
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