@deck.gl/layers
Version:
deck.gl core layers
15 lines (10 loc) • 997 B
JavaScript
"use strict";
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = void 0;
var _solidPolygonLayerVertexMain = _interopRequireDefault(require("./solid-polygon-layer-vertex-main.glsl"));
var _default = "#define SHADER_NAME solid-polygon-layer-vertex-shader\n\nattribute vec3 positions;\nattribute vec3 positions64Low;\nattribute float elevations;\nattribute vec4 fillColors;\nattribute vec4 lineColors;\nattribute vec3 pickingColors;\n\n".concat(_solidPolygonLayerVertexMain.default, "\n\nvoid main(void) {\n PolygonProps props;\n\n props.positions = positions;\n props.positions64Low = positions64Low;\n props.elevations = elevations;\n props.fillColors = fillColors;\n props.lineColors = lineColors;\n props.pickingColors = pickingColors;\n\n calculatePosition(props);\n}\n");
exports.default = _default;
//# sourceMappingURL=solid-polygon-layer-vertex-top.glsl.js.map