@deck.gl/layers
Version:
deck.gl core layers
15 lines (10 loc) • 1.53 kB
JavaScript
"use strict";
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = void 0;
var _solidPolygonLayerVertexMain = _interopRequireDefault(require("./solid-polygon-layer-vertex-main.glsl"));
var _default = "#define SHADER_NAME solid-polygon-layer-vertex-shader-side\n#define IS_SIDE_VERTEX\n\n\nattribute vec3 instancePositions;\nattribute vec3 nextPositions;\nattribute vec3 instancePositions64Low;\nattribute vec3 nextPositions64Low;\nattribute float instanceElevations;\nattribute vec4 instanceFillColors;\nattribute vec4 instanceLineColors;\nattribute vec3 instancePickingColors;\n\n".concat(_solidPolygonLayerVertexMain.default, "\n\nvoid main(void) {\n PolygonProps props;\n\n #if RING_WINDING_ORDER_CW == 1\n props.positions = instancePositions;\n props.positions64Low = instancePositions64Low;\n props.nextPositions = nextPositions;\n props.nextPositions64Low = nextPositions64Low;\n #else\n props.positions = nextPositions;\n props.positions64Low = nextPositions64Low;\n props.nextPositions = instancePositions;\n props.nextPositions64Low = instancePositions64Low;\n #endif\n props.elevations = instanceElevations;\n props.fillColors = instanceFillColors;\n props.lineColors = instanceLineColors;\n props.pickingColors = instancePickingColors;\n\n calculatePosition(props);\n}\n");
exports.default = _default;
//# sourceMappingURL=solid-polygon-layer-vertex-side.glsl.js.map