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@deck.gl/layers

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"use strict"; var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault"); Object.defineProperty(exports, "__esModule", { value: true }); exports.default = void 0; var _solidPolygonLayerVertexMain = _interopRequireDefault(require("./solid-polygon-layer-vertex-main.glsl")); var _default = "#define SHADER_NAME solid-polygon-layer-vertex-shader-side\n#define IS_SIDE_VERTEX\n\n\nattribute vec3 instancePositions;\nattribute vec3 nextPositions;\nattribute vec3 instancePositions64Low;\nattribute vec3 nextPositions64Low;\nattribute float instanceElevations;\nattribute vec4 instanceFillColors;\nattribute vec4 instanceLineColors;\nattribute vec3 instancePickingColors;\n\n".concat(_solidPolygonLayerVertexMain.default, "\n\nvoid main(void) {\n PolygonProps props;\n\n #if RING_WINDING_ORDER_CW == 1\n props.positions = instancePositions;\n props.positions64Low = instancePositions64Low;\n props.nextPositions = nextPositions;\n props.nextPositions64Low = nextPositions64Low;\n #else\n props.positions = nextPositions;\n props.positions64Low = nextPositions64Low;\n props.nextPositions = instancePositions;\n props.nextPositions64Low = instancePositions64Low;\n #endif\n props.elevations = instanceElevations;\n props.fillColors = instanceFillColors;\n props.lineColors = instanceLineColors;\n props.pickingColors = instancePickingColors;\n\n calculatePosition(props);\n}\n"); exports.default = _default; //# sourceMappingURL=solid-polygon-layer-vertex-side.glsl.js.map