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@deck.gl/layers

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.default = void 0; var _default = "#define SHADER_NAME icon-layer-fragment-shader\n\nprecision highp float;\n\nuniform float opacity;\nuniform sampler2D iconsTexture;\nuniform float alphaCutoff;\n\nvarying float vColorMode;\nvarying vec4 vColor;\nvarying vec2 vTextureCoords;\nvarying vec2 uv;\n\nvoid main(void) {\n geometry.uv = uv;\n\n vec4 texColor = texture2D(iconsTexture, vTextureCoords);\n vec3 color = mix(texColor.rgb, vColor.rgb, vColorMode);\n float a = texColor.a * opacity * vColor.a;\n\n if (a < alphaCutoff) {\n discard;\n }\n\n gl_FragColor = vec4(color, a);\n DECKGL_FILTER_COLOR(gl_FragColor, geometry);\n}\n"; exports.default = _default; //# sourceMappingURL=icon-layer-fragment.glsl.js.map