@deck.gl/geo-layers
Version:
deck.gl layers supporting geospatial use cases and GIS formats
68 lines (65 loc) • 1.89 kB
JavaScript
import { PathLayer } from '@deck.gl/layers';
const defaultProps = {
fadeTrail: true,
trailLength: {
type: 'number',
value: 120,
min: 0
},
currentTime: {
type: 'number',
value: 0,
min: 0
},
getTimestamps: {
type: 'accessor',
value: null
}
};
export default class TripsLayer extends PathLayer {
getShaders() {
const shaders = super.getShaders();
shaders.inject = {
'vs:#decl': "uniform float trailLength;\nattribute float instanceTimestamps;\nattribute float instanceNextTimestamps;\nvarying float vTime;\n",
'vs:#main-end': "vTime = instanceTimestamps + (instanceNextTimestamps - instanceTimestamps) * vPathPosition.y / vPathLength;\n",
'fs:#decl': "uniform bool fadeTrail;\nuniform float trailLength;\nuniform float currentTime;\nvarying float vTime;\n",
'fs:#main-start': "if(vTime > currentTime || (fadeTrail && (vTime < currentTime - trailLength))) {\n discard;\n}\n",
'fs:DECKGL_FILTER_COLOR': "if(fadeTrail) {\n color.a *= 1.0 - (currentTime - vTime) / trailLength;\n}\n"
};
return shaders;
}
initializeState(params) {
super.initializeState(params);
const attributeManager = this.getAttributeManager();
attributeManager.addInstanced({
timestamps: {
size: 1,
accessor: 'getTimestamps',
shaderAttributes: {
instanceTimestamps: {
vertexOffset: 0
},
instanceNextTimestamps: {
vertexOffset: 1
}
}
}
});
}
draw(params) {
const {
fadeTrail,
trailLength,
currentTime
} = this.props;
params.uniforms = { ...params.uniforms,
fadeTrail,
trailLength,
currentTime
};
super.draw(params);
}
}
TripsLayer.layerName = 'TripsLayer';
TripsLayer.defaultProps = defaultProps;
//# sourceMappingURL=trips-layer.js.map