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@deck.gl/extensions

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Plug-and-play functionalities for deck.gl layers

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import { LayerExtension, UpdateParameters } from '@deck.gl/core'; import type { Layer } from '@deck.gl/core'; export type TerrainExtensionProps = { /** * controls whether an object is drawn over the terrain surface by its anchor (usually defined by an accessor called `getPosition`, e.g. icon, scatterplot) or by its geometry (e.g. path, polygon). * If not specified, it is automatically deduced from the layer. */ terrainDrawMode?: 'offset' | 'drape'; }; /** Allows layers to show/hide objects by a geofence. */ export default class TerrainExtension extends LayerExtension { static defaultProps: { terrainDrawMode: undefined; }; static extensionName: string; getShaders(this: Layer<TerrainExtensionProps>): any; initializeState(this: Layer<TerrainExtensionProps>): void; updateState(this: Layer<TerrainExtensionProps>, params: UpdateParameters<Layer<TerrainExtensionProps>>): void; onNeedsRedraw(this: Layer<{}>): void; } //# sourceMappingURL=terrain-extension.d.ts.map