@deck.gl/extensions
Version:
Plug-and-play functionalities for deck.gl layers
21 lines • 1.03 kB
TypeScript
import { LayerExtension, UpdateParameters } from '@deck.gl/core';
import type { Layer } from '@deck.gl/core';
export type TerrainExtensionProps = {
/**
* controls whether an object is drawn over the terrain surface by its anchor (usually defined by an accessor called `getPosition`, e.g. icon, scatterplot) or by its geometry (e.g. path, polygon).
* If not specified, it is automatically deduced from the layer.
*/
terrainDrawMode?: 'offset' | 'drape';
};
/** Allows layers to show/hide objects by a geofence. */
export default class TerrainExtension extends LayerExtension {
static defaultProps: {
terrainDrawMode: undefined;
};
static extensionName: string;
getShaders(this: Layer<TerrainExtensionProps>): any;
initializeState(this: Layer<TerrainExtensionProps>): void;
updateState(this: Layer<TerrainExtensionProps>, params: UpdateParameters<Layer<TerrainExtensionProps>>): void;
onNeedsRedraw(this: Layer<{}>): void;
}
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