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@deck.gl/extensions

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Plug-and-play functionalities for deck.gl layers

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import { Framebuffer, Parameters } from '@luma.gl/core'; import { Layer, _LayersPass as LayersPass, LayersPassRenderOptions, Viewport } from '@deck.gl/core'; type CollisionFilterPassRenderOptions = LayersPassRenderOptions & {}; export default class CollisionFilterPass extends LayersPass { renderCollisionMap(target: Framebuffer, options: CollisionFilterPassRenderOptions): void; protected getLayerParameters(layer: Layer, layerIndex: number, viewport: Viewport): Parameters; getShaderModuleProps(): { collision: { drawToCollisionMap: boolean; }; picking: { isActive: number; isAttribute: boolean; }; lighting: { enabled: boolean; }; }; } export {}; //# sourceMappingURL=collision-filter-pass.d.ts.map