@deck.gl/extensions
Version:
Plug-and-play functionalities for deck.gl layers
21 lines • 813 B
TypeScript
import { Framebuffer, Parameters } from '@luma.gl/core';
import { Layer, _LayersPass as LayersPass, LayersPassRenderOptions, Viewport } from '@deck.gl/core';
type CollisionFilterPassRenderOptions = LayersPassRenderOptions & {};
export default class CollisionFilterPass extends LayersPass {
renderCollisionMap(target: Framebuffer, options: CollisionFilterPassRenderOptions): void;
protected getLayerParameters(layer: Layer, layerIndex: number, viewport: Viewport): Parameters;
getShaderModuleProps(): {
collision: {
drawToCollisionMap: boolean;
};
picking: {
isActive: number;
isAttribute: boolean;
};
lighting: {
enabled: boolean;
};
};
}
export {};
//# sourceMappingURL=collision-filter-pass.d.ts.map