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@deck.gl/extensions

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Plug-and-play functionalities for deck.gl layers

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import { Accessor, Layer, LayerContext, LayerExtension } from '@deck.gl/core'; export type CollisionFilterExtensionProps<DataT = any> = { /** * Accessor for collision priority. Must return a number in the range -1000 -> 1000. Features with higher values are shown preferentially. */ getCollisionPriority?: Accessor<DataT, number>; /** * Enable/disable collisions. If collisions are disabled, all objects are rendered. * @default true */ collisionEnabled: boolean; /** * Collision group this layer belongs to. If it is not set, the 'default' collision group is used */ collisionGroup?: string; /** * Props to override when rendering collision map */ collisionTestProps?: {}; }; /** Allows layers to hide overlapping objects. */ export default class CollisionFilterExtension extends LayerExtension { static defaultProps: { getCollisionPriority: { type: string; value: number; }; collisionEnabled: boolean; collisionGroup: { type: string; value: string; }; collisionTestProps: {}; }; static extensionName: string; getShaders(this: Layer<CollisionFilterExtensionProps>): any; draw(this: Layer<CollisionFilterExtensionProps>, { shaderModuleProps }: any): void; initializeState(this: Layer<CollisionFilterExtensionProps>, context: LayerContext, extension: this): void; getNeedsPickingBuffer(this: Layer<CollisionFilterExtensionProps>): boolean; } //# sourceMappingURL=collision-filter-extension.d.ts.map