@deck.gl/extensions
Version:
Plug-and-play functionalities for deck.gl layers
41 lines • 1.6 kB
TypeScript
import { Accessor, Layer, LayerContext, LayerExtension } from '@deck.gl/core';
export type CollisionFilterExtensionProps<DataT = any> = {
/**
* Accessor for collision priority. Must return a number in the range -1000 -> 1000. Features with higher values are shown preferentially.
*/
getCollisionPriority?: Accessor<DataT, number>;
/**
* Enable/disable collisions. If collisions are disabled, all objects are rendered.
* @default true
*/
collisionEnabled: boolean;
/**
* Collision group this layer belongs to. If it is not set, the 'default' collision group is used
*/
collisionGroup?: string;
/**
* Props to override when rendering collision map
*/
collisionTestProps?: {};
};
/** Allows layers to hide overlapping objects. */
export default class CollisionFilterExtension extends LayerExtension {
static defaultProps: {
getCollisionPriority: {
type: string;
value: number;
};
collisionEnabled: boolean;
collisionGroup: {
type: string;
value: string;
};
collisionTestProps: {};
};
static extensionName: string;
getShaders(this: Layer<CollisionFilterExtensionProps>): any;
draw(this: Layer<CollisionFilterExtensionProps>, { shaderModuleProps }: any): void;
initializeState(this: Layer<CollisionFilterExtensionProps>, context: LayerContext, extension: this): void;
getNeedsPickingBuffer(this: Layer<CollisionFilterExtensionProps>): boolean;
}
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