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@deck.gl/extensions

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Plug-and-play functionalities for deck.gl layers

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// deck.gl // SPDX-License-Identifier: MIT // Copyright (c) vis.gl contributors import {LayerExtension, _mergeShaders as mergeShaders} from '@deck.gl/core'; import {vec3} from '@math.gl/core'; import {dashShaders, offsetShaders} from './shaders.glsl'; import type {Layer, LayerContext, Accessor, UpdateParameters} from '@deck.gl/core'; import type {ShaderModule} from '@luma.gl/shadertools'; const defaultProps = { getDashArray: {type: 'accessor', value: [0, 0]}, getOffset: {type: 'accessor', value: 0}, dashJustified: false, dashGapPickable: false }; type PathStyleProps = { dashAlignMode: number; dashGapPickable: boolean; }; export type PathStyleExtensionProps<DataT = any> = { /** * Accessor for the dash array to draw each path with: `[dashSize, gapSize]` relative to the width of the path. * Requires the `dash` option to be on. */ getDashArray?: Accessor<DataT, [number, number]>; /** * Accessor for the offset to draw each path with, relative to the width of the path. * Negative offset is to the left hand side, and positive offset is to the right hand side. * @default 0 */ getOffset?: Accessor<DataT, number>; /** * If `true`, adjust gaps for the dashes to align at both ends. * @default false */ dashJustified?: boolean; /** * If `true`, gaps between solid strokes are pickable. If `false`, only the solid strokes are pickable. * @default false */ dashGapPickable?: boolean; }; export type PathStyleExtensionOptions = { /** * Add capability to render dashed lines. * @default false */ dash: boolean; /** * Add capability to offset lines. * @default false */ offset: boolean; /** * Improve dash rendering quality in certain circumstances. Note that this option introduces additional performance overhead. * @default false */ highPrecisionDash: boolean; }; /** Adds selected features to the `PathLayer` and composite layers that render the `PathLayer`. */ export default class PathStyleExtension extends LayerExtension<PathStyleExtensionOptions> { static defaultProps = defaultProps; static extensionName = 'PathStyleExtension'; constructor({ dash = false, offset = false, highPrecisionDash = false }: Partial<PathStyleExtensionOptions> = {}) { super({dash: dash || highPrecisionDash, offset, highPrecisionDash}); } isEnabled(layer: Layer<PathStyleExtensionProps>): boolean { return 'pathTesselator' in layer.state; } getShaders(this: Layer<PathStyleExtensionProps>, extension: this): any { if (!extension.isEnabled(this)) { return null; } // Merge shader injection let result = {} as {inject: Record<string, string>}; if (extension.opts.dash) { result = mergeShaders(result, dashShaders); } if (extension.opts.offset) { result = mergeShaders(result, offsetShaders); } const {inject} = result; const pathStyle: ShaderModule<PathStyleProps> = { name: 'pathStyle', inject, uniformTypes: { dashAlignMode: 'f32', dashGapPickable: 'i32' } }; return { modules: [pathStyle] }; } initializeState(this: Layer<PathStyleExtensionProps>, context: LayerContext, extension: this) { const attributeManager = this.getAttributeManager(); if (!attributeManager || !extension.isEnabled(this)) { // This extension only works with the PathLayer return; } if (extension.opts.dash) { attributeManager.addInstanced({ instanceDashArrays: {size: 2, accessor: 'getDashArray'}, instanceDashOffsets: extension.opts.highPrecisionDash ? { size: 1, accessor: 'getPath', transform: extension.getDashOffsets.bind(this) } : { size: 1, update: attribute => { attribute.constant = true; attribute.value = [0]; } } }); } if (extension.opts.offset) { attributeManager.addInstanced({ instanceOffsets: {size: 1, accessor: 'getOffset'} }); } } updateState( this: Layer<PathStyleExtensionProps>, params: UpdateParameters<Layer<PathStyleExtensionProps>>, extension: this ) { if (!extension.isEnabled(this)) { return; } if (extension.opts.dash) { const pathStyleProps: PathStyleProps = { dashAlignMode: this.props.dashJustified ? 1 : 0, dashGapPickable: Boolean(this.props.dashGapPickable) }; this.setShaderModuleProps({pathStyle: pathStyleProps}); } } getDashOffsets(this: Layer<PathStyleExtensionProps>, path: number[] | number[][]): number[] { const result = [0]; const positionSize = this.props.positionFormat === 'XY' ? 2 : 3; const isNested = Array.isArray(path[0]); const geometrySize = isNested ? path.length : path.length / positionSize; let p; let prevP; for (let i = 0; i < geometrySize - 1; i++) { p = isNested ? path[i] : path.slice(i * positionSize, i * positionSize + positionSize); p = this.projectPosition(p); if (i > 0) { result[i] = result[i - 1] + vec3.dist(prevP, p); } prevP = p; } result[geometrySize - 1] = 0; return result; } }