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@deck.gl/extensions

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Plug-and-play functionalities for deck.gl layers

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// deck.gl // SPDX-License-Identifier: MIT // Copyright (c) vis.gl contributors export default `\ const vec2 WORLD_SCALE_FP64 = vec2(81.4873275756836, 0.0000032873668232014097); uniform project64Uniforms { vec2 scale; mat4 viewProjectionMatrix; mat4 viewProjectionMatrix64Low; } project64; // longitude: lnglat_fp64.xy; latitude: lnglat_fp64.zw void mercatorProject_fp64(vec4 lnglat_fp64, out vec2 out_val[2]) { #if defined(NVIDIA_FP64_WORKAROUND) out_val[0] = sum_fp64(radians_fp64(lnglat_fp64.xy), PI_FP64 * ONE); #else out_val[0] = sum_fp64(radians_fp64(lnglat_fp64.xy), PI_FP64); #endif out_val[1] = sum_fp64(PI_FP64, log_fp64(tan_fp64(sum_fp64(PI_4_FP64, radians_fp64(lnglat_fp64.zw) / 2.0)))); return; } void project_position_fp64(vec4 position_fp64, out vec2 out_val[2]) { vec2 pos_fp64[2]; mercatorProject_fp64(position_fp64, pos_fp64); out_val[0] = mul_fp64(pos_fp64[0], WORLD_SCALE_FP64); out_val[1] = mul_fp64(pos_fp64[1], WORLD_SCALE_FP64); return; } void project_position_fp64(vec2 position, vec2 position64xyLow, out vec2 out_val[2]) { vec4 position64xy = vec4( position.x, position64xyLow.x, position.y, position64xyLow.y); project_position_fp64(position64xy, out_val); } vec4 project_common_position_to_clipspace_fp64(vec2 vertex_pos_modelspace[4]) { vec2 vertex_pos_clipspace[4]; vec2 viewProjectionMatrixFP64[16]; for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { viewProjectionMatrixFP64[4 * i + j] = vec2( project64.viewProjectionMatrix[j][i], project64.viewProjectionMatrix64Low[j][i] ); } } mat4_vec4_mul_fp64(viewProjectionMatrixFP64, vertex_pos_modelspace, vertex_pos_clipspace); return vec4( vertex_pos_clipspace[0].x, vertex_pos_clipspace[1].x, vertex_pos_clipspace[2].x, vertex_pos_clipspace[3].x ); } vec4 project_position_to_clipspace( vec3 position, vec3 position64xyLow, vec3 offset, out vec4 commonPosition ) { // This is the local offset to the instance position vec2 offset64[4]; vec4_fp64(vec4(offset, 0.0), offset64); float z = project_size(position.z); // Apply web mercator projection (depends on coordinate system imn use) vec2 projectedPosition64xy[2]; project_position_fp64(position.xy, position64xyLow.xy, projectedPosition64xy); vec2 commonPosition64[4]; commonPosition64[0] = sum_fp64(offset64[0], projectedPosition64xy[0]); commonPosition64[1] = sum_fp64(offset64[1], projectedPosition64xy[1]); commonPosition64[2] = sum_fp64(offset64[2], vec2(z, 0.0)); commonPosition64[3] = vec2(1.0, 0.0); commonPosition = vec4(projectedPosition64xy[0].x, projectedPosition64xy[1].x, z, 1.0); return project_common_position_to_clipspace_fp64(commonPosition64); } vec4 project_position_to_clipspace( vec3 position, vec3 position64xyLow, vec3 offset ) { vec4 commonPosition; return project_position_to_clipspace( position, position64xyLow, offset, commonPosition ); } `;