@deck.gl/experimental-layers
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Experimental layers for deck.gl
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# Trips Layer
This layer renders animated paths that represent vehicle trips.
import TripsLayer from './trips-layer';
Inherits from all [Base Layer](/docs/layers/base-layer.md) properties.
##### `getPath` (Function, optional)
- Default: `d => d.path`
Called for each data object to retreive paths.
Returns an array of navigation points on a single path.
Each navigation point is defined as an array of three numbers: `[longitude, latitude, timestamp]`.
Points should be sorted by timestamp.
##### `getColor` (Function|Array, optional)
- Default: `d => d.color`
Called for each data object to retreive stroke colors.
Returns an array in the form of `[r, g, b]`.
##### `currentTime` (Number, optional)
- Default: `0`
The timestamp that represents the current time of the frame.
This value is used with the timestamps from `getPath` to determine where the vehicle positions are.
##### `trailLength` (Number, optional)
- Default: `120`
How long it takes for a path to completely fade out.