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@deck.gl/experimental-layers

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Experimental layers for deck.gl

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import {lngLatToWorld} from 'viewport-mercator-project'; const TILE_SIZE = 512; function getBoundingBox(viewport) { const corners = [ viewport.unproject([0, 0]), viewport.unproject([viewport.width, 0]), viewport.unproject([0, viewport.height]), viewport.unproject([viewport.width, viewport.height]) ]; return [ corners.reduce((minLng, p) => (minLng < p[0] ? minLng : p[0]), 180), corners.reduce((minLat, p) => (minLat < p[1] ? minLat : p[1]), 90), corners.reduce((maxLng, p) => (maxLng > p[0] ? maxLng : p[0]), -180), corners.reduce((maxLat, p) => (maxLat > p[1] ? maxLat : p[1]), -90) ]; } function pixelsToTileIndex(a) { return Math.floor(a / TILE_SIZE); } /** * Returns all tile indices in the current viewport. If the current zoom level is smaller * than minZoom, return an empty array. If the current zoom level is greater than maxZoom, * return tiles that are on maxZoom. */ export function getTileIndices(viewport, maxZoom, minZoom) { const z = Math.floor(viewport.zoom); if (minZoom && z < minZoom) { return []; } viewport = new viewport.constructor({ ...viewport, zoom: z }); const bbox = getBoundingBox(viewport); const [minX, minY] = lngLatToWorld([bbox[0], bbox[3]], viewport.scale).map(pixelsToTileIndex); const [maxX, maxY] = lngLatToWorld([bbox[2], bbox[1]], viewport.scale).map(pixelsToTileIndex); const indices = []; for (let x = minX; x <= maxX; x++) { for (let y = minY; y <= maxY; y++) { if (maxZoom && z > maxZoom) { indices.push(getAdjustedTileIndex({x, y, z}, maxZoom)); } else { indices.push({x, y, z}); } } } return indices; } /** * Calculates and returns a new tile index {x, y, z}, with z being the given adjustedZ. */ function getAdjustedTileIndex({x, y, z}, adjustedZ) { const m = Math.pow(2, z - adjustedZ); return { x: Math.floor(x / m), y: Math.floor(y / m), z: adjustedZ }; }