@deck.gl/experimental-layers
Version:
Experimental layers for deck.gl
71 lines (59 loc) • 1.96 kB
JavaScript
import {lngLatToWorld} from 'viewport-mercator-project';
const TILE_SIZE = 512;
function getBoundingBox(viewport) {
const corners = [
viewport.unproject([0, 0]),
viewport.unproject([viewport.width, 0]),
viewport.unproject([0, viewport.height]),
viewport.unproject([viewport.width, viewport.height])
];
return [
corners.reduce((minLng, p) => (minLng < p[0] ? minLng : p[0]), 180),
corners.reduce((minLat, p) => (minLat < p[1] ? minLat : p[1]), 90),
corners.reduce((maxLng, p) => (maxLng > p[0] ? maxLng : p[0]), -180),
corners.reduce((maxLat, p) => (maxLat > p[1] ? maxLat : p[1]), -90)
];
}
function pixelsToTileIndex(a) {
return Math.floor(a / TILE_SIZE);
}
/**
* Returns all tile indices in the current viewport. If the current zoom level is smaller
* than minZoom, return an empty array. If the current zoom level is greater than maxZoom,
* return tiles that are on maxZoom.
*/
export function getTileIndices(viewport, maxZoom, minZoom) {
const z = Math.floor(viewport.zoom);
if (minZoom && z < minZoom) {
return [];
}
viewport = new viewport.constructor({
...viewport,
zoom: z
});
const bbox = getBoundingBox(viewport);
const [minX, minY] = lngLatToWorld([bbox[0], bbox[3]], viewport.scale).map(pixelsToTileIndex);
const [maxX, maxY] = lngLatToWorld([bbox[2], bbox[1]], viewport.scale).map(pixelsToTileIndex);
const indices = [];
for (let x = minX; x <= maxX; x++) {
for (let y = minY; y <= maxY; y++) {
if (maxZoom && z > maxZoom) {
indices.push(getAdjustedTileIndex({x, y, z}, maxZoom));
} else {
indices.push({x, y, z});
}
}
}
return indices;
}
/**
* Calculates and returns a new tile index {x, y, z}, with z being the given adjustedZ.
*/
function getAdjustedTileIndex({x, y, z}, adjustedZ) {
const m = Math.pow(2, z - adjustedZ);
return {
x: Math.floor(x / m),
y: Math.floor(y / m),
z: adjustedZ
};
}