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@deck.gl/experimental-layers

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Experimental layers for deck.gl

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// Copyright (c) 2015 - 2017 Uber Technologies, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. import {Layer} from '@deck.gl/core'; import GL from 'luma.gl/constants'; import {Model, CubeGeometry, fp64} from 'luma.gl'; const {fp64LowPart} = fp64; import vs from './gpu-grid-cell-layer-vertex.glsl'; import fs from './gpu-grid-cell-layer-fragment.glsl'; const DEFAULT_MINCOLOR = [0, 0, 0, 255]; const DEFAULT_MAXCOLOR = [0, 255, 0, 255]; const AGGREGATION_DATA_UBO_INDEX = 0; const defaultProps = { cellSize: {type: 'number', min: 0, max: 1000, value: 1000}, coverage: {type: 'number', min: 0, max: 1, value: 1}, elevationScale: {type: 'number', min: 0, value: 1}, extruded: true, fp64: false, pickable: false, // TODO: add picking support (read from aggregated texture) minColor: {type: 'color', value: DEFAULT_MINCOLOR}, maxColor: {type: 'color', value: DEFAULT_MAXCOLOR}, lightSettings: {} }; export default class GPUGridCellLayer extends Layer { getShaders() { return {vs, fs, modules: ['project32', 'lighting', 'picking', 'fp64']}; } initializeState() { const attributeManager = this.getAttributeManager(); attributeManager.addInstanced({ instanceCounts: { size: 4, update: this.calculateInstanceCounts, noAlloc: true } }); } updateState({props, oldProps, changeFlags}) { super.updateState({props, oldProps, changeFlags}); // Re-generate model if geometry changed if (props.fp64 !== oldProps.fp64) { const {gl} = this.context; if (this.state.model) { this.state.model.delete(); } const model = this._getModel(gl); this._setupUniformBuffer(model); this.setState({model}); this.state.attributeManager.invalidate('instanceCounts'); } if (props.countsBuffer !== oldProps.countsBuffer) { this.state.attributeManager.invalidate('instanceCounts'); } } _getModel(gl) { return new Model( gl, Object.assign({}, this.getShaders(), { id: this.props.id, geometry: new CubeGeometry(), isInstanced: true, shaderCache: this.context.shaderCache }) ); } draw({uniforms}) { const { cellSize, extruded, elevationScale, coverage, gridSize, gridOrigin, gridOffset, minColor, maxColor, maxCountBuffer } = this.props; const gridOriginLow = [fp64LowPart(gridOrigin[0]), fp64LowPart(gridOrigin[1])]; const gridOffsetLow = [fp64LowPart(gridOffset[0]), fp64LowPart(gridOffset[1])]; maxCountBuffer.bind({target: GL.UNIFORM_BUFFER, index: AGGREGATION_DATA_UBO_INDEX}); this.state.model.render( Object.assign({}, uniforms, { cellSize, extruded, elevationScale, coverage, gridSize, gridOrigin, gridOriginLow, gridOffset, gridOffsetLow, minColor, maxColor }) ); maxCountBuffer.unbind({target: GL.UNIFORM_BUFFER, index: AGGREGATION_DATA_UBO_INDEX}); } calculateInstanceCounts(attribute) { const {countsBuffer} = this.props; attribute.update({ buffer: countsBuffer }); } _setupUniformBuffer(model) { const gl = this.context.gl; const programHandle = model.program.handle; const uniformBlockIndex = gl.getUniformBlockIndex(programHandle, 'AggregationData'); gl.uniformBlockBinding(programHandle, uniformBlockIndex, AGGREGATION_DATA_UBO_INDEX); } } GPUGridCellLayer.layerName = 'GridCellLayer'; GPUGridCellLayer.defaultProps = defaultProps;