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@deck.gl/experimental-layers

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Experimental layers for deck.gl

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// Copyright (c) 2015 - 2017 Uber Technologies, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. import {Layer} from '@deck.gl/core'; import GL from 'luma.gl/constants'; import {Model, Geometry, fp64} from 'luma.gl'; const {fp64LowPart} = fp64; import vs from './bezier-curve-layer-vertex.glsl'; import fs from './bezier-curve-layer-fragment.glsl'; const NUM_SEGMENTS = 40; const DEFAULT_COLOR = [0, 0, 0, 255]; const defaultProps = { strokeWidth: {type: 'number', min: 0, value: 1}, fp64: false, getSourcePosition: {type: 'accessor', value: x => x.sourcePosition}, getTargetPosition: {type: 'accessor', value: x => x.targetPosition}, getControlPoint: {type: 'accessor', value: x => x.controlPoint}, getColor: {type: 'accessor', value: DEFAULT_COLOR} }; export default class BezierCurveLayer extends Layer { getShaders() { return {vs, fs, modules: ['picking']}; } initializeState() { const {attributeManager} = this.state; /* eslint-disable max-len */ attributeManager.addInstanced({ instanceSourcePositions: { size: 3, transition: true, accessor: 'getSourcePosition' }, instanceTargetPositions: { size: 3, transition: true, accessor: 'getTargetPosition' }, instanceControlPoints: { size: 3, transition: false, accessor: 'getControlPoint' }, instanceColors: { size: 4, type: GL.UNSIGNED_BYTE, transition: true, accessor: 'getColor', defaultValue: [0, 0, 0, 255] } }); /* eslint-enable max-len */ } updateAttribute({props, oldProps, changeFlags}) { if (props.fp64 !== oldProps.fp64) { const {attributeManager} = this.state; attributeManager.invalidateAll(); } } updateState({props, oldProps, changeFlags}) { super.updateState({props, oldProps, changeFlags}); if (props.fp64 !== oldProps.fp64) { const {gl} = this.context; this.setState({model: this._getModel(gl)}); } this.updateAttribute({props, oldProps, changeFlags}); } draw({uniforms}) { const {strokeWidth} = this.props; this.state.model.render( Object.assign({}, uniforms, { strokeWidth }) ); } _getModel(gl) { /* * (0, -1)-------------_(1, -1) * | _,-" | * o _,-" o * | _,-" | * (0, 1)"-------------(1, 1) */ let positions = []; for (let i = 0; i <= NUM_SEGMENTS; i++) { positions = positions.concat([i, -1, 0, i, 1, 0]); } const model = new Model( gl, Object.assign({}, this.getShaders(), { id: this.props.id, geometry: new Geometry({ drawMode: GL.TRIANGLE_STRIP, attributes: { positions: new Float32Array(positions) } }), isInstanced: true, shaderCache: this.context.shaderCache }) ); model.setUniforms({numSegments: NUM_SEGMENTS}); return model; } calculateInstanceSourceTargetPositions64xyLow(attribute) { const {data, getSourcePosition, getTargetPosition} = this.props; const {value, size} = attribute; let i = 0; data.forEach(object => { const sourcePosition = getSourcePosition(object); const targetPosition = getTargetPosition(object); value[i + 0] = fp64LowPart(sourcePosition[0]); value[i + 1] = fp64LowPart(sourcePosition[1]); value[i + 2] = fp64LowPart(targetPosition[0]); value[i + 3] = fp64LowPart(targetPosition[1]); i += size; }); } } BezierCurveLayer.layerName = 'BezierCurveLayer'; BezierCurveLayer.defaultProps = defaultProps;