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@deck.gl/experimental-layers

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Experimental layers for deck.gl

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function _typeof(obj) { if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; } return _typeof(obj); } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; } function _possibleConstructorReturn(self, call) { if (call && (_typeof(call) === "object" || typeof call === "function")) { return call; } return _assertThisInitialized(self); } function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; } function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); if (superClass) _setPrototypeOf(subClass, superClass); } function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); } // Note: This file will either be moved back to deck.gl or reformatted to web-monorepo standards // Disabling lint temporarily to facilitate copying code in and out of this repo /* eslint-disable */ // Copyright (c) 2015 Uber Technologies, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. import { Layer, COORDINATE_SYSTEM } from '@deck.gl/core'; import GL from 'luma.gl/constants'; import { Model, Geometry, loadTextures, Texture2D, fp64 } from 'luma.gl'; var fp64LowPart = fp64.fp64LowPart; import vs from './mesh-layer-vertex.glsl'; import fs from './mesh-layer-fragment.glsl'; var RADIAN_PER_DEGREE = Math.PI / 180; // Replacement for the external assert method to reduce bundle size function assert(condition, message) { if (!condition) { throw new Error("deck.gl: ".concat(message)); } } /* * Load image data into luma.gl Texture2D objects * @param {WebGLContext} gl * @param {String|Texture2D|HTMLImageElement|Uint8ClampedArray} src - source of image data * can be url string, Texture2D object, HTMLImageElement or pixel array * @returns {Promise} resolves to an object with name -> texture mapping */ function getTexture(gl, src, opts) { if (typeof src === 'string') { // Url, load the image return loadTextures(gl, Object.assign({ urls: [src] }, opts)).then(function (textures) { return textures[0]; }).catch(function (error) { throw new Error("Could not load texture from ".concat(src, ": ").concat(error)); }); } return new Promise(function (resolve) { return resolve(getTextureFromData(gl, src, opts)); }); } /* * Convert image data into texture * @returns {Texture2D} texture */ function getTextureFromData(gl, data, opts) { if (data instanceof Texture2D) { return data; } return new Texture2D(gl, Object.assign({ data: data }, opts)); } function validateGeometryAttributes(attributes) { assert(attributes.positions && attributes.normals && attributes.texCoords); } /* * Convert mesh data into geometry * @returns {Geometry} geometry */ function getGeometry(data) { if (data instanceof Geometry) { validateGeometryAttributes(data.attributes); return data; } else if (data.positions) { validateGeometryAttributes(data); return new Geometry({ attributes: data }); } throw Error('Invalid mesh'); } var DEFAULT_COLOR = [0, 0, 0, 255]; var defaultProps = { mesh: null, texture: null, sizeScale: { type: 'number', value: 1, min: 0 }, // TODO - parameters should be merged, not completely overridden parameters: { depthTest: true, depthFunc: GL.LEQUAL }, fp64: false, // Optional settings for 'lighting' shader module lightSettings: {}, getPosition: { type: 'accessor', value: function value(x) { return x.position; } }, getColor: { type: 'accessor', value: DEFAULT_COLOR }, // yaw, pitch and roll are in degrees // https://en.wikipedia.org/wiki/Euler_angles getYaw: { type: 'accessor', value: function value(x) { return x.yaw || x.angle || 0; } }, getPitch: { type: 'accessor', value: function value(x) { return x.pitch || 0; } }, getRoll: { type: 'accessor', value: function value(x) { return x.roll || 0; } } }; var MeshLayer = /*#__PURE__*/ function (_Layer) { _inherits(MeshLayer, _Layer); function MeshLayer() { _classCallCheck(this, MeshLayer); return _possibleConstructorReturn(this, _getPrototypeOf(MeshLayer).apply(this, arguments)); } _createClass(MeshLayer, [{ key: "getShaders", value: function getShaders() { var projectModule = this.use64bitProjection() ? 'project64' : 'project32'; return { vs: vs, fs: fs, modules: [projectModule, 'lighting', 'picking'] }; } }, { key: "initializeState", value: function initializeState() { var attributeManager = this.getAttributeManager(); attributeManager.addInstanced({ instancePositions: { size: 3, accessor: 'getPosition' }, instancePositions64xy: { size: 2, accessor: 'getPosition', update: this.calculateInstancePositions64xyLow }, instanceRotations: { size: 3, accessor: ['getYaw', 'getPitch', 'getRoll'], update: this.calculateInstanceRotations }, instanceColors: { size: 4, accessor: 'getColor', defaultValue: [0, 0, 0, 255] } }); this.setState({ // Avoid luma.gl's missing uniform warning // TODO - add feature to luma.gl to specify ignored uniforms? emptyTexture: new Texture2D(this.context.gl, { data: new Uint8Array(4), width: 1, height: 1 }) }); } }, { key: "updateState", value: function updateState(_ref) { var props = _ref.props, oldProps = _ref.oldProps, changeFlags = _ref.changeFlags; var attributeManager = this.getAttributeManager(); // super.updateState({props, oldProps, changeFlags}); if (changeFlags.dataChanged) { attributeManager.invalidateAll(); } this._updateFP64(props, oldProps); if (props.texture !== oldProps.texture) { this.setTexture(props.texture); } } }, { key: "_updateFP64", value: function _updateFP64(props, oldProps) { if (props.fp64 !== oldProps.fp64) { if (this.state.model) { this.state.model.delete(); } this.setState({ model: this.getModel(this.context.gl) }); this.setTexture(this.state.texture); var attributeManager = this.getAttributeManager(); attributeManager.invalidateAll(); } } }, { key: "draw", value: function draw(_ref2) { var uniforms = _ref2.uniforms; var sizeScale = this.props.sizeScale; this.state.model.render(Object.assign({}, uniforms, { sizeScale: sizeScale })); } }, { key: "getModel", value: function getModel(gl) { return new Model(gl, Object.assign({}, this.getShaders(), { id: this.props.id, geometry: getGeometry(this.props.mesh), isInstanced: true, shaderCache: this.context.shaderCache })); } }, { key: "setTexture", value: function setTexture(src) { var _this = this; var gl = this.context.gl; var _this$state = this.state, model = _this$state.model, emptyTexture = _this$state.emptyTexture; if (src) { getTexture(gl, src).then(function (texture) { model.setUniforms({ sampler: texture, hasTexture: 1 }); _this.setState({ texture: texture }); }); } else { // reset this.state.model.setUniforms({ sampler: emptyTexture, hasTexture: 0 }); this.setState({ texture: null }); } } }, { key: "calculateInstancePositions64xyLow", value: function calculateInstancePositions64xyLow(attribute) { var isFP64 = this.use64bitPositions(); attribute.constant = !isFP64; if (!isFP64) { attribute.value = new Float32Array(2); return; } var _this$props = this.props, data = _this$props.data, getPosition = _this$props.getPosition; var value = attribute.value; var i = 0; var _iteratorNormalCompletion = true; var _didIteratorError = false; var _iteratorError = undefined; try { for (var _iterator = data[Symbol.iterator](), _step; !(_iteratorNormalCompletion = (_step = _iterator.next()).done); _iteratorNormalCompletion = true) { var point = _step.value; var position = getPosition(point); value[i++] = fp64LowPart(position[0]); value[i++] = fp64LowPart(position[1]); } } catch (err) { _didIteratorError = true; _iteratorError = err; } finally { try { if (!_iteratorNormalCompletion && _iterator.return != null) { _iterator.return(); } } finally { if (_didIteratorError) { throw _iteratorError; } } } } // yaw(z), pitch(y) and roll(x) in radians }, { key: "calculateInstanceRotations", value: function calculateInstanceRotations(attribute) { var _this$props2 = this.props, data = _this$props2.data, getYaw = _this$props2.getYaw, getPitch = _this$props2.getPitch, getRoll = _this$props2.getRoll; var value = attribute.value, size = attribute.size; var i = 0; var _iteratorNormalCompletion2 = true; var _didIteratorError2 = false; var _iteratorError2 = undefined; try { for (var _iterator2 = data[Symbol.iterator](), _step2; !(_iteratorNormalCompletion2 = (_step2 = _iterator2.next()).done); _iteratorNormalCompletion2 = true) { var point = _step2.value; value[i++] = getRoll(point) * RADIAN_PER_DEGREE; value[i++] = getPitch(point) * RADIAN_PER_DEGREE; value[i++] = getYaw(point) * RADIAN_PER_DEGREE; } } catch (err) { _didIteratorError2 = true; _iteratorError2 = err; } finally { try { if (!_iteratorNormalCompletion2 && _iterator2.return != null) { _iterator2.return(); } } finally { if (_didIteratorError2) { throw _iteratorError2; } } } } }]); return MeshLayer; }(Layer); export { MeshLayer as default }; MeshLayer.layerName = 'MeshLayer'; MeshLayer.defaultProps = defaultProps; //# sourceMappingURL=mesh-layer.js.map