@deck.gl/experimental-layers
Version:
Experimental layers for deck.gl
155 lines (143 loc) • 4.71 kB
JavaScript
import { PathLayer } from '@deck.gl/layers';
import GL from 'luma.gl/constants';
import { Framebuffer, Texture2D } from 'luma.gl';
import outline from '../shaderlib/outline/outline'; // TODO - this should be built into assembleShaders
function injectShaderCode(_ref) {
let source = _ref.source,
_ref$declarations = _ref.declarations,
declarations = _ref$declarations === void 0 ? '' : _ref$declarations,
_ref$code = _ref.code,
code = _ref$code === void 0 ? '' : _ref$code;
const INJECT_DECLARATIONS = /^/;
const INJECT_CODE = /}[^{}]*$/;
return source.replace(INJECT_DECLARATIONS, declarations).replace(INJECT_CODE, code.concat('\n}\n'));
}
const VS_DECLARATIONS = `\
#ifdef MODULE_OUTLINE
attribute float instanceZLevel;
#endif
`;
const VS_CODE = `\
#ifdef MODULE_OUTLINE
outline_setUV(gl_Position);
outline_setZLevel(instanceZLevel);
#endif
`;
const FS_CODE = `\
#ifdef MODULE_OUTLINE
gl_FragColor = outline_filterColor(gl_FragColor);
#endif
`;
const defaultProps = {
getZLevel: {
type: 'accessor',
value: 0
}
};
export default class PathOutlineLayer extends PathLayer {
// Override getShaders to inject the outline module
getShaders() {
const shaders = super.getShaders();
return Object.assign({}, shaders, {
modules: shaders.modules.concat([outline]),
vs: injectShaderCode({
source: shaders.vs,
declarations: VS_DECLARATIONS,
code: VS_CODE
}),
fs: injectShaderCode({
source: shaders.fs,
code: FS_CODE
})
});
}
initializeState(context) {
super.initializeState(context); // Create an outline "shadow" map
// TODO - we should create a single outlineMap for all layers
this.setState({
outlineFramebuffer: new Framebuffer(context.gl),
dummyTexture: new Texture2D(context.gl)
}); // Create an attribute manager
this.state.attributeManager.addInstanced({
instanceZLevel: {
size: 1,
type: GL.UNSIGNED_BYTE,
update: this.calculateZLevels,
accessor: 'getZLevel'
}
});
} // Override draw to add render module
draw(_ref2) {
let _ref2$moduleParameter = _ref2.moduleParameters,
moduleParameters = _ref2$moduleParameter === void 0 ? {} : _ref2$moduleParameter,
parameters = _ref2.parameters,
uniforms = _ref2.uniforms,
context = _ref2.context;
// Need to calculate same uniforms as base layer
const _this$props = this.props,
rounded = _this$props.rounded,
miterLimit = _this$props.miterLimit,
widthScale = _this$props.widthScale,
widthMinPixels = _this$props.widthMinPixels,
widthMaxPixels = _this$props.widthMaxPixels,
dashJustified = _this$props.dashJustified;
uniforms = Object.assign({}, uniforms, {
jointType: Number(rounded),
alignMode: Number(dashJustified),
widthScale,
miterLimit,
widthMinPixels,
widthMaxPixels
}); // Render the outline shadowmap (based on segment z orders)
const _this$state = this.state,
outlineFramebuffer = _this$state.outlineFramebuffer,
dummyTexture = _this$state.dummyTexture;
outlineFramebuffer.resize();
outlineFramebuffer.clear({
color: true,
depth: true
});
this.state.model.updateModuleSettings({
outlineEnabled: true,
outlineRenderShadowmap: true,
outlineShadowmap: dummyTexture
});
this.state.model.draw({
uniforms: Object.assign({}, uniforms, {
jointType: 0,
widthScale: this.props.widthScale * 1.3
}),
parameters: {
depthTest: false,
blendEquation: GL.MAX // Biggest value needs to go into buffer
},
framebuffer: outlineFramebuffer
}); // Now use the outline shadowmap to render the lines (with outlines)
this.state.model.updateModuleSettings({
outlineEnabled: true,
outlineRenderShadowmap: false,
outlineShadowmap: outlineFramebuffer
});
this.state.model.draw({
uniforms: Object.assign({}, uniforms, {
jointType: Number(rounded),
widthScale: this.props.widthScale
}),
parameters: {
depthTest: false
}
});
}
calculateZLevels(attribute) {
const getZLevel = this.props.getZLevel;
const pathTesselator = this.state.pathTesselator;
attribute.value = pathTesselator._updateAttribute({
target: attribute.value,
size: 1,
getValue: (object, index) => [getZLevel(object, index) || 0]
});
}
}
PathOutlineLayer.layerName = 'PathOutlineLayer';
PathOutlineLayer.defaultProps = defaultProps;
//# sourceMappingURL=path-outline-layer.js.map