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@deck.gl/experimental-layers

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Experimental layers for deck.gl

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.default = void 0; // TODO - this module is a WIP /* eslint-disable camelcase */ var INITIAL_STATE = { color_uOpacity: 1.0, color_uDesaturate: 0.0, color_uBrightness: 1.0 }; function getUniforms() { var opts = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : INITIAL_STATE; var uniforms = {}; if (opts.opacity) { uniforms.color_uOpacity = opts.opacity; } return uniforms; } var vs = "varying vec4 color_vColor;\n\ncolor_setColor(vec4 color) {\n color_vColor = color;\n}\n"; var fs = "uniform float color_uOpacity;\nuniform float color_uDesaturate;\nuniform float color_uBrightness;\n\nvarying vec4 color_vColor;\n\nvec4 color_getColor() {\n return color_vColor;\n}\n\nvec4 color_filterColor(vec4 color) {\n // apply desaturation and brightness\n if (color_uDesaturate > 0.01) {\n float luminance = (color.r + color.g + color.b) * 0.333333333 + color_uBrightness;\n color = vec4(mix(color.rgb, vec3(luminance), color_uDesaturate), color.a);\n\n // Apply opacity\n color = vec4(color.rgb, color.a * color_uOpacity);\n return color;\n}\n"; var _default = { name: 'color', vs: vs, fs: fs, getUniforms: getUniforms }; exports.default = _default; //# sourceMappingURL=color.js.map