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@deck.gl/experimental-layers

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Experimental layers for deck.gl

9 lines (8 loc) 704 B
"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.default = void 0; var _default = "\n#define SHADER_NAME mesh-layer-fs\n\nprecision highp float;\n\nuniform bool hasTexture;\nuniform sampler2D sampler;\nuniform vec4 color;\n\nvarying vec2 vTexCoord;\nvarying vec4 vColor;\nvarying float vLightWeight;\n\nvoid main(void) {\n vec4 color = hasTexture ? texture2D(sampler, vTexCoord) : vColor / 255.;\n gl_FragColor = vec4(color.rgb * vLightWeight, color.a);\n gl_FragColor = picking_filterHighlightColor(gl_FragColor);\n gl_FragColor = picking_filterPickingColor(gl_FragColor);\n}\n"; exports.default = _default; //# sourceMappingURL=mesh-layer-fragment.glsl.js.map