UNPKG

@deck.gl/experimental-layers

Version:

Experimental layers for deck.gl

28 lines (27 loc) 1.62 kB
"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.default = void 0; // Copyright (c) 2015 - 2017 Uber Technologies, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. var _default = "#define SHADER_NAME bezier-curve-layer-fragment-shader\n\nprecision highp float;\n\nvarying vec4 vColor;\n\nvoid main(void) {\n gl_FragColor = vColor;\n gl_FragColor = picking_filterHighlightColor(gl_FragColor);\n gl_FragColor = picking_filterPickingColor(gl_FragColor);\n}\n"; exports.default = _default; //# sourceMappingURL=bezier-curve-layer-fragment.glsl.js.map