@deck.gl/core
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deck.gl core library
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text/typescript
// deck.gl
// SPDX-License-Identifier: MIT
// Copyright (c) vis.gl contributors
import {clamp} from '@math.gl/core';
import Controller, {ControllerProps} from './controller';
import {MapState, MapStateProps} from './map-controller';
import type {MapStateInternal} from './map-controller';
import {mod} from '../utils/math-utils';
import LinearInterpolator from '../transitions/linear-interpolator';
import {zoomAdjust, GLOBE_RADIUS} from '../viewports/globe-viewport';
import {MAX_LATITUDE} from '@math.gl/web-mercator';
const DEGREES_TO_RADIANS = Math.PI / 180;
const RADIANS_TO_DEGREES = 180 / Math.PI;
function degreesToPixels(angle: number, zoom: number = 0): number {
const radians = Math.min(180, angle) * DEGREES_TO_RADIANS;
const size = GLOBE_RADIUS * 2 * Math.sin(radians / 2);
return size * Math.pow(2, zoom);
}
function pixelsToDegrees(pixels: number, zoom: number = 0): number {
const size = pixels / Math.pow(2, zoom);
const radians = Math.asin(Math.min(1, size / GLOBE_RADIUS / 2)) * 2;
return radians * RADIANS_TO_DEGREES;
}
type GlobeStateInternal = MapStateInternal & {
startPanPos?: [number, number];
};
class GlobeState extends MapState {
constructor(
options: MapStateProps &
GlobeStateInternal & {
makeViewport: (props: Record<string, any>) => any;
}
) {
const {startPanPos, ...mapStateOptions} = options;
mapStateOptions.normalize = false; // disable MapState default normalization
super(mapStateOptions);
if (startPanPos !== undefined) {
(this as any)._state.startPanPos = startPanPos;
}
}
panStart({pos}: {pos: [number, number]}): GlobeState {
const {latitude, longitude, zoom} = this.getViewportProps();
return this._getUpdatedState({
startPanLngLat: [longitude, latitude],
startPanPos: pos,
startZoom: zoom
}) as GlobeState;
}
pan({pos, startPos}: {pos: [number, number]; startPos?: [number, number]}): GlobeState {
const state = this.getState() as GlobeStateInternal;
const startPanLngLat = state.startPanLngLat || this._unproject(startPos);
if (!startPanLngLat) return this;
const startZoom = state.startZoom ?? this.getViewportProps().zoom;
const startPanPos = state.startPanPos || startPos;
const coords = [startPanLngLat[0], startPanLngLat[1], startZoom];
const viewport = this.makeViewport(this.getViewportProps());
const newProps = viewport.panByPosition(coords, pos, startPanPos);
return this._getUpdatedState(newProps) as GlobeState;
}
panEnd(): GlobeState {
return this._getUpdatedState({
startPanLngLat: null,
startPanPos: null,
startZoom: null
}) as GlobeState;
}
zoom({scale}: {scale: number}): MapState {
// In Globe view zoom does not take into account the mouse position
const startZoom = this.getState().startZoom || this.getViewportProps().zoom;
const zoom = startZoom + Math.log2(scale);
return this._getUpdatedState({zoom});
}
applyConstraints(props: Required<MapStateProps>): Required<MapStateProps> {
// Ensure zoom is within specified range
const {longitude, latitude, maxBounds} = props;
props.zoom = this._constrainZoom(props.zoom, props);
if (longitude < -180 || longitude > 180) {
props.longitude = mod(longitude + 180, 360) - 180;
}
props.latitude = clamp(latitude, -MAX_LATITUDE, MAX_LATITUDE);
if (maxBounds) {
props.longitude = clamp(props.longitude, maxBounds[0][0], maxBounds[1][0]);
props.latitude = clamp(props.latitude, maxBounds[0][1], maxBounds[1][1]);
}
if (maxBounds) {
// calculate center and zoom ranges at pitch=0 and bearing=0
// to maintain visual stability when rotating
const effectiveZoom = props.zoom - zoomAdjust(latitude);
const lngSpan = maxBounds[1][0] - maxBounds[0][0];
const latSpan = maxBounds[1][1] - maxBounds[0][1];
if (latSpan > 0 && latSpan < MAX_LATITUDE * 2) {
const halfHeightDegrees =
Math.min(pixelsToDegrees(props.height, effectiveZoom), latSpan) / 2;
props.latitude = clamp(
props.latitude,
maxBounds[0][1] + halfHeightDegrees,
maxBounds[1][1] - halfHeightDegrees
);
}
if (lngSpan > 0 && lngSpan < 360) {
const halfWidthDegrees =
Math.min(
pixelsToDegrees(
props.width / Math.cos(props.latitude * DEGREES_TO_RADIANS),
effectiveZoom
),
lngSpan
) / 2;
props.longitude = clamp(
props.longitude,
maxBounds[0][0] + halfWidthDegrees,
maxBounds[1][0] - halfWidthDegrees
);
}
}
if (props.latitude !== latitude) {
props.zoom += zoomAdjust(props.latitude) - zoomAdjust(latitude);
}
return props;
}
_constrainZoom(zoom: number, props?: Required<MapStateProps>): number {
props ||= this.getViewportProps();
const {latitude, maxZoom, maxBounds} = props;
let {minZoom} = props;
const ZOOM0 = zoomAdjust(0);
const zoomAdjustment = zoomAdjust(latitude) - ZOOM0;
const shouldApplyMaxBounds = maxBounds !== null && props.width > 0 && props.height > 0;
if (shouldApplyMaxBounds) {
const minLatitude = maxBounds[0][1];
const maxLatitude = maxBounds[1][1];
// latitude at which the bounding box is the widest
const fitLatitude =
Math.sign(minLatitude) === Math.sign(maxLatitude)
? Math.min(Math.abs(minLatitude), Math.abs(maxLatitude))
: 0;
const w =
degreesToPixels(maxBounds[1][0] - maxBounds[0][0]) *
Math.cos(fitLatitude * DEGREES_TO_RADIANS);
const h = degreesToPixels(maxBounds[1][1] - maxBounds[0][1]);
if (w > 0) {
minZoom = Math.max(minZoom, Math.log2(props.width / w) + ZOOM0);
}
if (h > 0) {
minZoom = Math.max(minZoom, Math.log2(props.height / h) + ZOOM0);
}
if (minZoom > maxZoom) minZoom = maxZoom;
}
return clamp(zoom, minZoom + zoomAdjustment, maxZoom + zoomAdjustment);
}
}
export default class GlobeController extends Controller<MapState> {
ControllerState = GlobeState;
transition = {
transitionDuration: 300,
transitionInterpolator: new LinearInterpolator(['longitude', 'latitude', 'zoom'])
};
dragMode: 'pan' | 'rotate' = 'pan';
setProps(props: ControllerProps) {
super.setProps(props);
// TODO - support pitching?
this.dragRotate = false;
this.touchRotate = false;
}
}