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@deck.gl/core

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deck.gl core library

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// deck.gl // SPDX-License-Identifier: MIT // Copyright (c) vis.gl contributors import { clamp } from '@math.gl/core'; import Controller from "./controller.js"; import ViewState from "./view-state.js"; import { mod } from "../utils/math-utils.js"; import LinearInterpolator from "../transitions/linear-interpolator.js"; export class OrbitState extends ViewState { constructor(options) { const { /* Viewport arguments */ width, // Width of viewport height, // Height of viewport rotationX = 0, // Rotation around x axis rotationOrbit = 0, // Rotation around orbit axis target = [0, 0, 0], zoom = 0, /* Viewport constraints */ minRotationX = -90, maxRotationX = 90, minZoom = -Infinity, maxZoom = Infinity, maxBounds = null, /** Interaction states, required to calculate change during transform */ // Model state when the pan operation first started startPanPosition, // Model state when the rotate operation first started startRotatePos, startRotationX, startRotationOrbit, // Model state when the zoom operation first started startZoomPosition, startZoom } = options; super({ width, height, rotationX, rotationOrbit, target, zoom, minRotationX, maxRotationX, minZoom, maxZoom, maxBounds }, { startPanPosition, startRotatePos, startRotationX, startRotationOrbit, startZoomPosition, startZoom }, options.makeViewport); this.unproject3D = options.unproject3D; } /** * Start panning * @param {[Number, Number]} pos - position on screen where the pointer grabs */ panStart({ pos }) { return this._getUpdatedState({ startPanPosition: this._unproject(pos) }); } /** * Pan * @param {[Number, Number]} pos - position on screen where the pointer is */ pan({ pos, startPosition }) { const startPanPosition = this.getState().startPanPosition || startPosition; if (!startPanPosition) { return this; } const viewport = this.makeViewport(this.getViewportProps()); const newProps = viewport.panByPosition(startPanPosition, pos); return this._getUpdatedState(newProps); } /** * End panning * Must call if `panStart()` was called */ panEnd() { return this._getUpdatedState({ startPanPosition: null }); } /** * Start rotating * @param {[Number, Number]} pos - position on screen where the pointer grabs */ rotateStart({ pos }) { return this._getUpdatedState({ startRotatePos: pos, startRotationX: this.getViewportProps().rotationX, startRotationOrbit: this.getViewportProps().rotationOrbit }); } /** * Rotate * @param {[Number, Number]} pos - position on screen where the pointer is */ rotate({ pos, deltaAngleX = 0, deltaAngleY = 0 }) { const { startRotatePos, startRotationX, startRotationOrbit } = this.getState(); const { width, height } = this.getViewportProps(); if (!startRotatePos || startRotationX === undefined || startRotationOrbit === undefined) { return this; } let newRotation; if (pos) { let deltaScaleX = (pos[0] - startRotatePos[0]) / width; const deltaScaleY = (pos[1] - startRotatePos[1]) / height; if (startRotationX < -90 || startRotationX > 90) { // When looking at the "back" side of the scene, invert horizontal drag // so that the camera movement follows user input deltaScaleX *= -1; } newRotation = { rotationX: startRotationX + deltaScaleY * 180, rotationOrbit: startRotationOrbit + deltaScaleX * 180 }; } else { newRotation = { rotationX: startRotationX + deltaAngleY, rotationOrbit: startRotationOrbit + deltaAngleX }; } return this._getUpdatedState(newRotation); } /** * End rotating * Must call if `rotateStart()` was called */ rotateEnd() { return this._getUpdatedState({ startRotationX: null, startRotationOrbit: null }); } // shortest path between two view states shortestPathFrom(viewState) { const fromProps = viewState.getViewportProps(); const props = { ...this.getViewportProps() }; const { rotationOrbit } = props; if (Math.abs(rotationOrbit - fromProps.rotationOrbit) > 180) { props.rotationOrbit = rotationOrbit < 0 ? rotationOrbit + 360 : rotationOrbit - 360; } return props; } /** * Start zooming * @param {[Number, Number]} pos - position on screen where the pointer grabs */ zoomStart({ pos }) { return this._getUpdatedState({ startZoomPosition: this._unproject(pos), startZoom: this.getViewportProps().zoom }); } /** * Zoom * @param {[Number, Number]} pos - position on screen where the current target is * @param {[Number, Number]} startPos - the target position at * the start of the operation. Must be supplied of `zoomStart()` was not called * @param {Number} scale - a number between [0, 1] specifying the accumulated * relative scale. */ zoom({ pos, startPos, scale }) { let { startZoom, startZoomPosition } = this.getState(); if (!startZoomPosition) { // We have two modes of zoom: // scroll zoom that are discrete events (transform from the current zoom level), // and pinch zoom that are continuous events (transform from the zoom level when // pinch started). // If startZoom state is defined, then use the startZoom state; // otherwise assume discrete zooming startZoom = this.getViewportProps().zoom; startZoomPosition = this._unproject(startPos || pos); } if (!startZoomPosition) { return this; } const newZoom = this._calculateNewZoom({ scale, startZoom }); const zoomedViewport = this.makeViewport({ ...this.getViewportProps(), zoom: newZoom }); return this._getUpdatedState({ zoom: newZoom, ...zoomedViewport.panByPosition(startZoomPosition, pos) }); } /** * End zooming * Must call if `zoomStart()` was called */ zoomEnd() { return this._getUpdatedState({ startZoomPosition: null, startZoom: null }); } zoomIn(speed = 2) { return this._getUpdatedState({ zoom: this._calculateNewZoom({ scale: speed }) }); } zoomOut(speed = 2) { return this._getUpdatedState({ zoom: this._calculateNewZoom({ scale: 1 / speed }) }); } moveLeft(speed = 50) { return this._panFromCenter([-speed, 0]); } moveRight(speed = 50) { return this._panFromCenter([speed, 0]); } moveUp(speed = 50) { return this._panFromCenter([0, -speed]); } moveDown(speed = 50) { return this._panFromCenter([0, speed]); } rotateLeft(speed = 15) { return this._getUpdatedState({ rotationOrbit: this.getViewportProps().rotationOrbit - speed }); } rotateRight(speed = 15) { return this._getUpdatedState({ rotationOrbit: this.getViewportProps().rotationOrbit + speed }); } rotateUp(speed = 10) { return this._getUpdatedState({ rotationX: this.getViewportProps().rotationX - speed }); } rotateDown(speed = 10) { return this._getUpdatedState({ rotationX: this.getViewportProps().rotationX + speed }); } /* Private methods */ _project(pos) { const viewport = this.makeViewport(this.getViewportProps()); return viewport.project(pos); } _unproject(pos) { const p = this.unproject3D?.(pos); if (p) return p; const viewport = this.makeViewport(this.getViewportProps()); return viewport.unproject(pos); } // Calculates new zoom _calculateNewZoom({ scale, startZoom }) { if (startZoom === undefined) { startZoom = this.getViewportProps().zoom; } const zoom = startZoom + Math.log2(scale); return this._constrainZoom(zoom); } _panFromCenter(offset) { const { target } = this.getViewportProps(); const center = this._project(target); return this.pan({ startPosition: target, pos: [center[0] + offset[0], center[1] + offset[1]] }); } _getUpdatedState(newProps) { // @ts-ignore return new this.constructor({ makeViewport: this.makeViewport, ...this.getViewportProps(), ...this.getState(), ...newProps }); } // Apply any constraints (mathematical or defined by _viewportProps) to map state applyConstraints(props) { // Ensure zoom is within specified range const { maxRotationX, minRotationX, rotationOrbit } = props; props.zoom = this._constrainZoom(props.zoom, props); props.rotationX = clamp(props.rotationX, minRotationX, maxRotationX); if (rotationOrbit < -180 || rotationOrbit > 180) { props.rotationOrbit = mod(rotationOrbit + 180, 360) - 180; } props.target = this._constrainTarget(props); return props; } _constrainZoom(zoom, props) { props || (props = this.getViewportProps()); const { maxZoom, maxBounds } = props; let { minZoom } = props; if (maxBounds && props.width > 0 && props.height > 0) { const dx = maxBounds[1][0] - maxBounds[0][0]; const dy = maxBounds[1][1] - maxBounds[0][1]; const dz = (maxBounds[1][2] ?? 0) - (maxBounds[0][2] ?? 0); const maxDiameter = Math.sqrt(dx * dx + dy * dy + dz * dz); if (maxDiameter > 0) { minZoom = Math.max(minZoom, Math.log2(Math.min(props.width, props.height) / maxDiameter)); if (minZoom > maxZoom) minZoom = maxZoom; } } return clamp(zoom, minZoom, maxZoom); } _constrainTarget(props) { const { target, maxBounds } = props; if (!maxBounds) return target; const [[minX, minY, minZ = 0], [maxX, maxY, maxZ = 0]] = maxBounds; if (target[0] >= minX && target[0] <= maxX && target[1] >= minY && target[1] <= maxY && target[2] >= minZ && target[2] <= maxZ) { return target; } const vp = this.makeViewport?.(props); if (vp) { // Given the bounding box and the target plane (defined by target position and distance to near plane) // Move target to the closest point on the plane that is also inside the bounding box const { cameraPosition } = vp; const nx = cameraPosition[0] - target[0]; const ny = cameraPosition[1] - target[1]; const nz = cameraPosition[2] - target[2]; const c = nx * target[0] + ny * target[1] + nz * target[2]; const minDot = nx * (nx >= 0 ? minX : maxX) + ny * (ny >= 0 ? minY : maxY) + nz * (nz >= 0 ? minZ : maxZ); const maxDot = nx * (nx >= 0 ? maxX : minX) + ny * (ny >= 0 ? maxY : minY) + nz * (nz >= 0 ? maxZ : minZ); if ((nx || ny || nz) && c >= minDot && c <= maxDot) { // Target plane intersects the bounding box const clampX = (value) => clamp(value, minX, maxX); const clampY = (value) => clamp(value, minY, maxY); const clampZ = (value) => clamp(value, minZ, maxZ); const f = (lambda) => nx * clampX(target[0] - lambda * nx) + ny * clampY(target[1] - lambda * ny) + nz * clampZ(target[2] - lambda * nz) - c; let lo = -1; let hi = 1; let flo = f(lo); let fhi = f(hi); while (flo < 0) { hi = lo; fhi = flo; lo *= 2; flo = f(lo); } while (fhi > 0) { lo = hi; flo = fhi; hi *= 2; fhi = f(hi); } for (let i = 0; i < 30; i++) { const mid = (lo + hi) / 2; const fm = f(mid); if (fm > 0) { lo = mid; } else { hi = mid; } } const lambda = (lo + hi) / 2; return [ clampX(target[0] - lambda * nx), clampY(target[1] - lambda * ny), clampZ(target[2] - lambda * nz) ]; } } // Fallback if the camera vector degenerates or the plane misses the box. return [ clamp(target[0], minX, maxX), clamp(target[1], minY, maxY), clamp(target[2], minZ, maxZ) ]; } } export default class OrbitController extends Controller { constructor() { super(...arguments); this.ControllerState = OrbitState; this.transition = { transitionDuration: 300, transitionInterpolator: new LinearInterpolator({ transitionProps: { compare: ['target', 'zoom', 'rotationX', 'rotationOrbit'], required: ['target', 'zoom'] } }) }; this._unproject3D = (pos) => { if (this.pickPosition) { const { x, y } = this.props; const pickResult = this.pickPosition(x + pos[0], y + pos[1]); if (pickResult && pickResult.coordinate) { return pickResult.coordinate; } } return null; }; } setProps(props) { // this will be passed to OrbitState constructor props.unproject3D = this._unproject3D; super.setProps(props); } } //# sourceMappingURL=orbit-controller.js.map