UNPKG

@deck.gl/core

Version:

deck.gl core library

57 lines 2.36 kB
import Viewport from "./viewport.js"; export type GlobeViewportOptions = { /** Name of the viewport */ id?: string; /** Left offset from the canvas edge, in pixels */ x?: number; /** Top offset from the canvas edge, in pixels */ y?: number; /** Viewport width in pixels */ width?: number; /** Viewport height in pixels */ height?: number; /** Longitude in degrees */ longitude?: number; /** Latitude in degrees */ latitude?: number; /** Camera altitude relative to the viewport height, used to control the FOV. Default `1.5` */ altitude?: number; position?: number[]; /** Zoom level */ zoom?: number; /** Use orthographic projection */ orthographic?: boolean; /** Camera fovy in degrees. If provided, overrides `altitude` */ fovy?: number; /** Scaler for the near plane, 1 unit equals to the height of the viewport. Default `0.5` */ nearZMultiplier?: number; /** Scaler for the far plane, 1 unit equals to the distance from the camera to the edge of the screen. Default `1` */ farZMultiplier?: number; /** Optionally override the near plane position. `nearZMultiplier` is ignored if `nearZ` is supplied. */ nearZ?: number; /** Optionally override the far plane position. `farZMultiplier` is ignored if `farZ` is supplied. */ farZ?: number; /** The resolution at which to turn flat features into 3D meshes, in degrees. Smaller numbers will generate more detailed mesh. Default `10` */ resolution?: number; }; export default class GlobeViewport extends Viewport { longitude: number; latitude: number; resolution: number; constructor(opts?: GlobeViewportOptions); get projectionMode(): 2; getDistanceScales(): import("./viewport").DistanceScales; getBounds(options?: { z?: number; }): [number, number, number, number]; unproject(xyz: number[], { topLeft, targetZ }?: { topLeft?: boolean; targetZ?: number; }): number[]; projectPosition(xyz: number[]): [number, number, number]; unprojectPosition(xyz: number[]): [number, number, number]; projectFlat(xyz: number[]): [number, number]; unprojectFlat(xyz: number[]): [number, number]; panByPosition(coords: number[], pixel: number[]): GlobeViewportOptions; } //# sourceMappingURL=globe-viewport.d.ts.map