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@deck.gl/core

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deck.gl core library

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import { Matrix4Like } from '@math.gl/core'; import type Viewport from "../../viewports/viewport.js"; import type { CoordinateSystem } from "../../lib/constants.js"; type Vec3 = [number, number, number]; type Vec4 = [number, number, number, number]; export declare function getOffsetOrigin(viewport: Viewport, coordinateSystem: CoordinateSystem, coordinateOrigin?: Vec3): { geospatialOrigin: Vec3 | null; shaderCoordinateOrigin: Vec3; offsetMode: boolean; }; export type ProjectUniforms = { coordinateSystem: number; projectionMode: number; coordinateOrigin: Vec3; commonOrigin: Vec3; center: Vec4; pseudoMeters: boolean; viewportSize: [number, number]; devicePixelRatio: number; focalDistance: number; commonUnitsPerMeter: Vec3; commonUnitsPerWorldUnit: Vec3; commonUnitsPerWorldUnit2: Vec3; /** 2^zoom */ scale: number; wrapLongitude: boolean; viewProjectionMatrix: Matrix4Like; modelMatrix: Matrix4Like; cameraPosition: Vec3; }; export type ProjectProps = { viewport: Viewport; devicePixelRatio?: number; modelMatrix?: Matrix4Like | null; coordinateSystem?: CoordinateSystem; coordinateOrigin?: Vec3; autoWrapLongitude?: boolean; }; /** * Returns uniforms for shaders based on current projection * includes: projection matrix suitable for shaders * * TODO - Ensure this works with any viewport, not just WebMercatorViewports * * @param {WebMercatorViewport} viewport - * @return {Float32Array} - 4x4 projection matrix that can be used in shaders */ export declare function getUniformsFromViewport({ viewport, devicePixelRatio, modelMatrix, coordinateSystem, coordinateOrigin, autoWrapLongitude }: ProjectProps): ProjectUniforms; export {}; //# sourceMappingURL=viewport-uniforms.d.ts.map