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@deck.gl/core

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deck.gl core library

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import { Vector3, NumericArray } from '@math.gl/core'; import type { Matrix4 } from '@math.gl/core'; export declare function createMat4(): number[]; export declare function mod(value: number, divisor: number): number; export declare function getCameraPosition(viewMatrixInverse: Matrix4 | NumericArray): [number, number, number]; export type FrustumPlane = { distance: number; normal: Vector3; }; export declare function getFrustumPlanes(viewProjectionMatrix: Matrix4 | NumericArray): { left: FrustumPlane; right: FrustumPlane; top: FrustumPlane; bottom: FrustumPlane; near: FrustumPlane; far: FrustumPlane; }; /** * Calculate the low part of a WebGL 64 bit float * @param x {number} - the input float number * @returns {number} - the lower 32 bit of the number */ export declare function fp64LowPart(x: number): number; /** * Split a Float64Array into a double-length Float32Array * @param typedArray * @param options * @param options.size - per attribute size * @param options.startIndex - start index in the source array * @param options.endIndex - end index in the source array * @returns {} - high part, low part for each attribute: [1xHi, 1yHi, 1zHi, 1xLow, 1yLow, 1zLow, 2xHi, ...] */ export declare function toDoublePrecisionArray(typedArray: Float64Array, options: { size?: number; startIndex?: number; endIndex?: number; }): Float32Array; type LayerBounds = [number[], number[]]; export declare function mergeBounds(boundsList: (LayerBounds | null)[]): LayerBounds | null; export {}; //# sourceMappingURL=math-utils.d.ts.map