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@deck.gl/core

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deck.gl core library

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import type { Device, Buffer, VertexFormat } from '@luma.gl/core'; import { NumericArray } from "../types/types.js"; import Attribute from "../lib/attribute/attribute.js"; /** Create a new empty attribute with the same settings: type, shader layout etc. */ export declare function cloneAttribute(attribute: Attribute): Attribute; /** Returns the GLSL attribute type for the given number of float32 components. */ export declare function getAttributeTypeFromSize(size: number): string; /** Returns the {@link VertexFormat} for the given number of float32 components. */ export declare function getFloat32VertexFormat(size: number): VertexFormat; export declare function cycleBuffers(buffers: Buffer[]): void; export declare function getAttributeBufferLength(attribute: Attribute, numInstances: number): number; export declare function matchBuffer({ device, source, target }: { device: Device; source: Buffer; target?: Buffer; }): Buffer; export declare function padBuffer({ device, buffer, attribute, fromLength, toLength, fromStartIndices, getData }: { device: Device; buffer?: Buffer; attribute: Attribute; fromLength: number; toLength: number; fromStartIndices?: NumericArray | null; getData?: (toValue: NumericArray, chunk?: NumericArray) => NumericArray; }): Buffer; //# sourceMappingURL=gpu-transition-utils.d.ts.map